qzdoom/src/g_doom
Christoph Oelckers 47dafa3824 - Fixed: A_PainDie and A_DualPainAttack could fail to spawn the correct actor
if the first spawned one died and executed some code in its death state.
- Added Karate Chris's submission for 'allowrespawn' MAPINFO option.
- Added Karate Chris's submission for customizable skill confirmation text.
- Fixed: Doom's statusbar only checked for primary attacks, not secondary ones when
  setting Doomguy's face. (Thanks to Karate Chris for the fix.)
- added Skulltag's FORCEYBILLBOARD and FORCEXYBILLBOARD flags to the DECORATE parser.
  Even though the software renderer has no use for them it is necessary to support them
  so that mods can use these flags without becoming incompatible with ZDoom.


SVN r576 (trunk)
2007-12-06 08:55:17 +00:00
..
a_arachnotron.cpp - Converted Arachnotron, Archvile, Cyberdemon, Spidermastermind and 2006-11-04 16:19:50 +00:00
a_archvile.cpp - Fixed: The DECORATE expression evaluator was reading the operator token 2007-09-27 11:30:23 +00:00
a_bossbrain.cpp - added two new things which can set a sector's color without the need of tags 2007-10-29 22:15:46 +00:00
a_bruiser.cpp - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
a_cacodemon.cpp - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
a_cyberdemon.cpp - Converted Arachnotron, Archvile, Cyberdemon, Spidermastermind and 2006-11-04 16:19:50 +00:00
a_demon.cpp - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
a_doomglobal.h - Added damage factors that allows to make monsters more or less resistant 2007-04-28 09:06:32 +00:00
a_doomimp.cpp - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
a_doommisc.cpp - Converted ExplosiveBarrel, BulletPuff and DoomUnusedStates to DECORATE. 2006-11-04 13:06:42 +00:00
a_doomweaps.cpp November 11, 2007 (Changes by Graf Zahl) 2007-11-11 09:02:04 +00:00
a_fatso.cpp - Fixed: deadthings.txt contained a superfluous ';' which created parsing errors 2007-05-28 14:46:49 +00:00
a_keen.cpp - Converted Arachnotron, Archvile, Cyberdemon, Spidermastermind and 2006-11-04 16:19:50 +00:00
a_lostsoul.cpp - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
a_painelemental.cpp - Fixed: A_PainDie and A_DualPainAttack could fail to spawn the correct actor 2007-12-06 08:55:17 +00:00
a_possessed.cpp - Converted ExplosiveBarrel, BulletPuff and DoomUnusedStates to DECORATE. 2006-11-04 13:06:42 +00:00
a_revenant.cpp - Fixed: POwered up weapons with a different ready state than their base 2007-10-19 08:49:02 +00:00
a_scriptedmarine.cpp - Added damage factors that allows to make monsters more or less resistant 2007-04-28 09:06:32 +00:00
a_spidermaster.cpp - Converted Arachnotron, Archvile, Cyberdemon, Spidermastermind and 2006-11-04 16:19:50 +00:00
doom_sbar.cpp - Fixed: A_PainDie and A_DualPainAttack could fail to spawn the correct actor 2007-12-06 08:55:17 +00:00