mirror of
https://github.com/ZDoom/qzdoom.git
synced 2025-01-18 23:21:41 +00:00
cce6c9a085
Apparently the shader math is not precise enough to ensure that two supposedly orthogonal vectors are truly orthogonal, resulting in a non-zero dot product |
||
---|---|---|
.. | ||
glsl | ||
swgl |