mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-29 23:41:48 +00:00
114 lines
1.9 KiB
Text
114 lines
1.9 KiB
Text
// Gibbed marine -----------------------------------------------------------
|
|
|
|
actor GibbedMarine
|
|
{
|
|
States
|
|
{
|
|
Spawn:
|
|
PLAY W -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Gibbed marine (extra copy) ----------------------------------------------
|
|
|
|
actor GibbedMarineExtra : GibbedMarine
|
|
{
|
|
}
|
|
|
|
// Dead marine -------------------------------------------------------------
|
|
|
|
actor DeadMarine
|
|
{
|
|
States
|
|
{
|
|
Spawn:
|
|
PLAY N -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
/* If it wasn't for Dehacked compatibility, the rest of these would be
|
|
* better defined as single frame states. But since Doom reused the
|
|
* dead state from the original monsters, we need to do the same.
|
|
*/
|
|
|
|
// Dead zombie man ---------------------------------------------------------
|
|
|
|
actor DeadZombieMan : ZombieMan
|
|
{
|
|
Skip_Super
|
|
DropItem None
|
|
States
|
|
{
|
|
Spawn:
|
|
Goto Super::Death+4
|
|
}
|
|
}
|
|
|
|
// Dead shotgun guy --------------------------------------------------------
|
|
|
|
actor DeadShotgunGuy : ShotgunGuy
|
|
{
|
|
Skip_Super
|
|
DropItem None
|
|
States
|
|
{
|
|
Spawn:
|
|
Goto Super::Death+4
|
|
}
|
|
}
|
|
|
|
// Dead imp ----------------------------------------------------------------
|
|
|
|
actor DeadDoomImp : DoomImp
|
|
{
|
|
Skip_Super
|
|
States
|
|
{
|
|
Spawn:
|
|
Goto Super::Death+4
|
|
}
|
|
}
|
|
|
|
// Dead demon --------------------------------------------------------------
|
|
|
|
actor DeadDemon : Demon
|
|
{
|
|
Skip_Super
|
|
States
|
|
{
|
|
Spawn:
|
|
Goto Super::Death+5
|
|
}
|
|
}
|
|
|
|
// Dead cacodemon ----------------------------------------------------------
|
|
|
|
actor DeadCacodemon : Cacodemon
|
|
{
|
|
Skip_Super
|
|
States
|
|
{
|
|
Spawn:
|
|
Goto Super::Death+5
|
|
}
|
|
}
|
|
|
|
// Dead lost soul ----------------------------------------------------------
|
|
|
|
/* [RH] Considering that the lost soul removes itself when it dies, there
|
|
* really wasn't much point in id including this thing, but they did anyway.
|
|
* (There was probably a time when it stayed around after death, and this is
|
|
* a holdover from that.)
|
|
*/
|
|
|
|
actor DeadLostSoul : LostSoul
|
|
{
|
|
Skip_Super
|
|
States
|
|
{
|
|
Spawn:
|
|
Goto Super::Death+5
|
|
}
|
|
}
|