qzdoom/src/rendering/2d
Christoph Oelckers 0b990f0dcb - moved the decision whether to upscale textures up one level in the function chain. Still not the perfect place, this should be decided before creating the texture, not in the middle of the process.
- disabled the selective texture cleaning in the precacher. The logic here turned out to be a serious blocker and needs to be rethought.
2020-04-19 10:57:50 +02:00
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f_wipe.cpp - moved the decision whether to upscale textures up one level in the function chain. Still not the perfect place, this should be decided before creating the texture, not in the middle of the process. 2020-04-19 10:57:50 +02:00
f_wipe.h - eliminated all cases of calling DrawTexture with an FTexture. 2020-04-19 10:57:45 +02:00
v_blend.cpp - cleanup of 2D code. 2020-04-11 20:20:58 +02:00