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gl_ambientshader.cpp
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- gl_system.h as well, in particular this has no place in hw_* files.
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2018-05-16 23:34:52 +02:00 |
gl_ambientshader.h
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
gl_bloomshader.cpp
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- gl_system.h as well, in particular this has no place in hw_* files.
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2018-05-16 23:34:52 +02:00 |
gl_bloomshader.h
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Added exposure pass calculating the bloom/tonemap exposure based on what the eye is seeing
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2016-09-22 09:13:32 +02:00 |
gl_blurshader.cpp
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- gl_system.h as well, in particular this has no place in hw_* files.
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2018-05-16 23:34:52 +02:00 |
gl_blurshader.h
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- reduce the number of direct OpenGL calls done by the post processing steps
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2018-05-10 14:43:34 +02:00 |
gl_colormapshader.cpp
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- gl_system.h as well, in particular this has no place in hw_* files.
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2018-05-16 23:34:52 +02:00 |
gl_colormapshader.h
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- draw the colormap blend after postprocessing, not before it.
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2016-09-01 17:14:51 +02:00 |
gl_fxaashader.cpp
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- gl_system.h as well, in particular this has no place in hw_* files.
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2018-05-16 23:34:52 +02:00 |
gl_fxaashader.h
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- moved the postprocessing CVARs to hwrenderer.
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2018-05-17 20:51:42 +02:00 |
gl_lensshader.cpp
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- gl_system.h as well, in particular this has no place in hw_* files.
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2018-05-16 23:34:52 +02:00 |
gl_lensshader.h
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Add FBufferedUniformSampler because sampler uniforms may default bind to other locations than zero
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2016-08-26 01:46:39 +02:00 |
gl_postprocessshader.cpp
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- moved the postprocessing CVARs to hwrenderer.
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2018-05-17 20:51:42 +02:00 |
gl_postprocessshaderinstance.h
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- moved all GLDEFS parsing into a dedicated source file.
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2018-04-02 12:28:20 +02:00 |
gl_present3dRowshader.cpp
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- gl_system.h as well, in particular this has no place in hw_* files.
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2018-05-16 23:34:52 +02:00 |
gl_present3dRowshader.h
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Create "final" two non-VR 3D modes: Column-interleaved and checkerboard.
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2016-10-09 13:05:50 -04:00 |
gl_presentshader.cpp
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- gl_system.h as well, in particular this has no place in hw_* files.
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2018-05-16 23:34:52 +02:00 |
gl_presentshader.h
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- added a grayscale formula selector
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2017-07-02 16:45:06 -04:00 |
gl_shader.cpp
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- moved the hardware independent part of custom postprocessing shaders from gl to hwrenderer.
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2018-05-17 20:23:01 +02:00 |
gl_shader.h
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- moved all GLDEFS parsing into a dedicated source file.
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2018-04-02 12:28:20 +02:00 |
gl_shaderprogram.cpp
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- gl_system.h as well, in particular this has no place in hw_* files.
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2018-05-16 23:34:52 +02:00 |
gl_shaderprogram.h
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- removed most of the specific options for legacy hardware and consolidated them in one variable (does not work yet.)
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2016-09-01 11:52:52 +02:00 |
gl_shadowmapshader.cpp
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- gl_system.h as well, in particular this has no place in hw_* files.
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2018-05-16 23:34:52 +02:00 |
gl_shadowmapshader.h
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- Add gl_shadowmap_quality cvar that controls the resolution of the 1D shadow map texture
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2017-06-04 00:44:49 +02:00 |
gl_tonemapshader.cpp
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- gl_system.h as well, in particular this has no place in hw_* files.
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2018-05-16 23:34:52 +02:00 |
gl_tonemapshader.h
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Added exposure pass calculating the bloom/tonemap exposure based on what the eye is seeing
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2016-09-22 09:13:32 +02:00 |