qzdoom/wadsrc/decorate/shared/blood.txt
Christoph Oelckers 912f8666d7 November 11, 2007 (Changes by Graf Zahl)
- Fixed: The FMOD stream player must specify whether it wants to play the
  sound looped or not when playback is started, not when the stream is created.
- Fixed: A_Saw didn't use the puff's damage type.
- Fixed: The AxeBlood's death state was using the wrong sprite frame.
- Fixed: The Mancubus had an attack sound defined even though it shouldn't.


SVN r565 (trunk)
2007-11-11 09:02:04 +00:00

67 lines
No EOL
805 B
Text

// Blood sprite ------------------------------------------------------------
ACTOR Blood
{
SpawnID 130
Mass 5
+NOBLOCKMAP
+NOTELEPORT
States
{
Spawn:
BLUD CBA 8
Stop
Spray:
SPRY ABCDEF 3
SPRY G 2
Stop
}
}
// Blood splatter -----------------------------------------------------------
ACTOR BloodSplatter
{
Radius 2
Height 4
+NOBLOCKMAP
+MISSILE
+DROPOFF
+NOTELEPORT
+CANNOTPUSH
Mass 5
States
{
Spawn:
BLUD CBA 8
Stop
Death:
BLUD A 6
Stop
}
}
// Axe Blood ----------------------------------------------------------------
ACTOR AxeBlood
{
Radius 2
Height 4
+NOBLOCKMAP
+NOGRAVITY
+DROPOFF
+NOTELEPORT
+CANNOTPUSH
Mass 5
States
{
Spawn:
FAXE FGHIJ 3
Death:
FAXE K 3
Stop
}
}