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a_action.cpp
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- keep evaluation order of Random() calls defined.
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2016-01-20 09:25:30 +01:00 |
a_action.h
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- Macro-fied all access to action functions.
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2008-08-10 22:48:37 +00:00 |
a_armor.cpp
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- Work around an i386 specific optimizer bug in Apple's GCC 4.2 (GCC 4.0 has worse bugs).
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2014-11-24 22:22:29 -05:00 |
a_artifacts.cpp
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- Fixed: Possible timer overflow in PowerTimeFreezer.
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2016-01-30 00:18:38 -05:00 |
a_artifacts.h
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- fixed: In Heretic an active Tome of Power should not freeze a teleporting player.
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2015-08-16 08:50:22 +02:00 |
a_bridge.cpp
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- fixed two refactoring errors:
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2016-01-20 11:39:41 +01:00 |
a_camera.cpp
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- removed the implicit fixedvec -> TVector conversions because they caused too many problems. Also reviewed all uses of these and made the necessary adjustments. Problems were present in P_SpawnMissileXYZ and P_Thing_Projectile.
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2016-01-23 20:44:33 +01:00 |
a_debris.cpp
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- keep evaluation order of Random() calls defined.
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2016-01-20 09:25:30 +01:00 |
a_decals.cpp
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- g_shared refactored
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2016-01-19 13:26:05 +01:00 |
a_fastprojectile.cpp
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- fixed: Change FCheckPosition::LastRipped to a TMap so that it can track multiple overlapping actors being ripped during the same tic.
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2016-01-30 22:06:04 +01:00 |
a_flashfader.cpp
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- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
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2011-07-06 14:20:54 +00:00 |
a_fountain.cpp
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- Cleaned up some include dependencies.
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2008-09-14 23:54:38 +00:00 |
a_hatetarget.cpp
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- fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees.
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2010-03-26 16:57:00 +00:00 |
a_keys.cpp
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- allow locks to check for a key's species so that newly defined keys can open previously defined locks without the need to redefine them.
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2014-05-29 17:30:01 +02:00 |
a_keys.h
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IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)
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2008-08-09 11:35:42 +00:00 |
a_lightning.cpp
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- made sector_t::damageamount an int so that it can hold TELEFRAG_DAMAGE.
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2016-01-06 12:56:35 +01:00 |
a_lightning.h
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Fixed: Light levels outside the range [0,255] really do matter.
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2011-06-11 23:58:33 +00:00 |
a_mapmarker.cpp
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- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
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2008-08-08 22:52:04 +00:00 |
a_morph.cpp
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- g_shared refactored
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2016-01-19 13:26:05 +01:00 |
a_morph.h
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- Added MORPH_UNDOALWAYS for morph powerups.
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2015-04-03 12:16:27 -05:00 |
a_movingcamera.cpp
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- g_shared refactored
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2016-01-19 13:26:05 +01:00 |
a_pickups.cpp
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- ensure that AInventory::Touch attributes everything to the correct player, even if the touching action results in a morph.
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2016-01-27 00:56:40 +01:00 |
a_pickups.h
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Cleanup the zoom/reload/userX handling for A_WeaponReady
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2015-12-31 16:46:19 -06:00 |
a_puzzleitems.cpp
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- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
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2011-07-06 14:20:54 +00:00 |
a_quake.cpp
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- g_shared refactored
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2016-01-19 13:26:05 +01:00 |
a_randomspawner.cpp
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- g_shared refactored
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2016-01-19 13:26:05 +01:00 |
a_secrettrigger.cpp
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- moved secret found message to string table and removed the CVAR crutch that dates from a time when modifying string table content wasn't as easy as it is now.
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2014-05-29 17:50:14 +02:00 |
a_sectoraction.cpp
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Show sector action boundaries on the automap like line specials are.
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2015-09-12 04:47:49 +03:00 |
a_setcolor.cpp
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- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
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2008-08-08 22:52:04 +00:00 |
a_sharedglobal.h
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- moved setup code for Eternity-style skyboxes to p_spec.cpp and consolidated most of it with nearly identical parts of the stacked sector portal setup code.
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2016-01-11 15:29:44 +01:00 |
a_skies.cpp
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- turned sector_t::FloorSkyBox and CeilingSkyBox into an array.
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2016-01-12 21:34:41 +01:00 |
a_soundenvironment.cpp
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- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
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2008-08-08 22:52:04 +00:00 |
a_soundsequence.cpp
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- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
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2012-08-23 00:15:41 +00:00 |
a_spark.cpp
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- g_shared refactored
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2016-01-19 13:26:05 +01:00 |
a_specialspot.cpp
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- g_shared refactored
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2016-01-19 13:26:05 +01:00 |
a_specialspot.h
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- Added DavidPH's A_Teleport submission but removed the now redundant GetSpotWithMinDistance functions.
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2010-07-23 21:55:01 +00:00 |
a_waterzone.cpp
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- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
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2008-08-08 22:52:04 +00:00 |
a_weaponpiece.cpp
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- Added the item flag IF_RESTRICTABSOLUTELY. When this is set, players of the wrong class cannot
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2012-07-08 02:45:46 +00:00 |
a_weaponpiece.h
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- added Gez's submission for inventory restrictions but changed the added checks to be in the main CallTryPickup function.
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2011-09-23 08:23:51 +00:00 |
a_weapons.cpp
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Cleanup the zoom/reload/userX handling for A_WeaponReady
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2015-12-31 16:46:19 -06:00 |
hudmessages.cpp
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- added GetAspectRatio function to ACS.
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2015-12-06 09:59:02 +01:00 |
sbar.h
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- added GetAspectRatio function to ACS.
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2015-12-06 09:59:02 +01:00 |
sbar_mugshot.cpp
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- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
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2016-01-10 20:46:26 +01:00 |
sbarinfo.cpp
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- Fixed: Regression with centered coordinates.
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2015-01-26 15:00:36 -05:00 |
sbarinfo.h
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- Fixed: hud_scale is supposed use strictly integral scaling factors.
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2012-07-21 02:32:04 +00:00 |
sbarinfo_commands.cpp
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- Improved DrawSwitchableImage keyslot condition to include key species.
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2016-01-23 22:24:12 -05:00 |
shared_hud.cpp
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- Strife game code refactored for coordinates.
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2016-01-19 11:50:07 +01:00 |
shared_sbar.cpp
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- g_shared refactored
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2016-01-19 13:26:05 +01:00 |