qzdoom/src/g_shared
2016-01-30 22:06:04 +01:00
..
a_action.cpp - keep evaluation order of Random() calls defined. 2016-01-20 09:25:30 +01:00
a_action.h - Macro-fied all access to action functions. 2008-08-10 22:48:37 +00:00
a_armor.cpp - Work around an i386 specific optimizer bug in Apple's GCC 4.2 (GCC 4.0 has worse bugs). 2014-11-24 22:22:29 -05:00
a_artifacts.cpp - Fixed: Possible timer overflow in PowerTimeFreezer. 2016-01-30 00:18:38 -05:00
a_artifacts.h - fixed: In Heretic an active Tome of Power should not freeze a teleporting player. 2015-08-16 08:50:22 +02:00
a_bridge.cpp - fixed two refactoring errors: 2016-01-20 11:39:41 +01:00
a_camera.cpp - removed the implicit fixedvec -> TVector conversions because they caused too many problems. Also reviewed all uses of these and made the necessary adjustments. Problems were present in P_SpawnMissileXYZ and P_Thing_Projectile. 2016-01-23 20:44:33 +01:00
a_debris.cpp - keep evaluation order of Random() calls defined. 2016-01-20 09:25:30 +01:00
a_decals.cpp - g_shared refactored 2016-01-19 13:26:05 +01:00
a_fastprojectile.cpp - fixed: Change FCheckPosition::LastRipped to a TMap so that it can track multiple overlapping actors being ripped during the same tic. 2016-01-30 22:06:04 +01:00
a_flashfader.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
a_fountain.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
a_hatetarget.cpp - fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees. 2010-03-26 16:57:00 +00:00
a_keys.cpp - allow locks to check for a key's species so that newly defined keys can open previously defined locks without the need to redefine them. 2014-05-29 17:30:01 +02:00
a_keys.h IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.) 2008-08-09 11:35:42 +00:00
a_lightning.cpp - made sector_t::damageamount an int so that it can hold TELEFRAG_DAMAGE. 2016-01-06 12:56:35 +01:00
a_lightning.h Fixed: Light levels outside the range [0,255] really do matter. 2011-06-11 23:58:33 +00:00
a_mapmarker.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_morph.cpp - g_shared refactored 2016-01-19 13:26:05 +01:00
a_morph.h - Added MORPH_UNDOALWAYS for morph powerups. 2015-04-03 12:16:27 -05:00
a_movingcamera.cpp - g_shared refactored 2016-01-19 13:26:05 +01:00
a_pickups.cpp - ensure that AInventory::Touch attributes everything to the correct player, even if the touching action results in a morph. 2016-01-27 00:56:40 +01:00
a_pickups.h Cleanup the zoom/reload/userX handling for A_WeaponReady 2015-12-31 16:46:19 -06:00
a_puzzleitems.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
a_quake.cpp - g_shared refactored 2016-01-19 13:26:05 +01:00
a_randomspawner.cpp - g_shared refactored 2016-01-19 13:26:05 +01:00
a_secrettrigger.cpp - moved secret found message to string table and removed the CVAR crutch that dates from a time when modifying string table content wasn't as easy as it is now. 2014-05-29 17:50:14 +02:00
a_sectoraction.cpp Show sector action boundaries on the automap like line specials are. 2015-09-12 04:47:49 +03:00
a_setcolor.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_sharedglobal.h - moved setup code for Eternity-style skyboxes to p_spec.cpp and consolidated most of it with nearly identical parts of the stacked sector portal setup code. 2016-01-11 15:29:44 +01:00
a_skies.cpp - turned sector_t::FloorSkyBox and CeilingSkyBox into an array. 2016-01-12 21:34:41 +01:00
a_soundenvironment.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_soundsequence.cpp - Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.) 2012-08-23 00:15:41 +00:00
a_spark.cpp - g_shared refactored 2016-01-19 13:26:05 +01:00
a_specialspot.cpp - g_shared refactored 2016-01-19 13:26:05 +01:00
a_specialspot.h - Added DavidPH's A_Teleport submission but removed the now redundant GetSpotWithMinDistance functions. 2010-07-23 21:55:01 +00:00
a_waterzone.cpp - Replaced the ActorInfo definitions of several internal classes with DECORATE definitions 2008-08-08 22:52:04 +00:00
a_weaponpiece.cpp - Added the item flag IF_RESTRICTABSOLUTELY. When this is set, players of the wrong class cannot 2012-07-08 02:45:46 +00:00
a_weaponpiece.h - added Gez's submission for inventory restrictions but changed the added checks to be in the main CallTryPickup function. 2011-09-23 08:23:51 +00:00
a_weapons.cpp Cleanup the zoom/reload/userX handling for A_WeaponReady 2015-12-31 16:46:19 -06:00
hudmessages.cpp - added GetAspectRatio function to ACS. 2015-12-06 09:59:02 +01:00
sbar.h - added GetAspectRatio function to ACS. 2015-12-06 09:59:02 +01:00
sbar_mugshot.cpp - refactoring of R_PointToAngle2 when used to calculate direction between two actors. 2016-01-10 20:46:26 +01:00
sbarinfo.cpp - Fixed: Regression with centered coordinates. 2015-01-26 15:00:36 -05:00
sbarinfo.h - Fixed: hud_scale is supposed use strictly integral scaling factors. 2012-07-21 02:32:04 +00:00
sbarinfo_commands.cpp - Improved DrawSwitchableImage keyslot condition to include key species. 2016-01-23 22:24:12 -05:00
shared_hud.cpp - Strife game code refactored for coordinates. 2016-01-19 11:50:07 +01:00
shared_sbar.cpp - g_shared refactored 2016-01-19 13:26:05 +01:00