qzdoom/src/g_statusbar
Christoph Oelckers 45dc9a7b47 - renamed the level variables.
currentUILevel is now primaryLevel.
For ZScript, currentVMLevel was added. This is also exported as 'level' and will change as needed.
This also means that no breaking deprecations will be needed in the future, because in order to sandbox a level only 4 variables need to be handled: level, players, playeringame and consoleplayer.
The remaining global variables are not relevant for the level state.

The static 'level' has been mostly removed from the code except some places that still need work.
2019-02-02 00:25:51 +01:00
..
hudmessages.cpp - moved the hud message and alt hud code from g_shared to g_statusbar 2019-01-31 02:31:57 +01:00
sbar.h - use a separate variable pointing to the current level for the UI code. 2019-01-25 18:31:40 +01:00
sbar_mugshot.cpp - removed all remaining native parts of APlayerPawn. 2019-01-03 22:05:49 +01:00
sbarinfo.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
sbarinfo.h - added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars. 2017-05-05 19:32:37 +02:00
sbarinfo_commands.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00
shared_hud.cpp - moved the hud message and alt hud code from g_shared to g_statusbar 2019-01-31 02:31:57 +01:00
shared_sbar.cpp - renamed the level variables. 2019-02-02 00:25:51 +01:00