qzdoom/wadsrc/static/actors/doom
2014-08-27 11:06:12 +02:00
..
arachnotron.txt
archvile.txt
bossbrain.txt
bruiser.txt
cacodemon.txt
cyberdemon.txt
deadthings.txt
demon.txt - removed the MF5_FASTER and MF5_FASTMELEE flags and replaced them with a 'Fast' state flag. 2012-06-16 08:35:51 +00:00
doomammo.txt
doomarmor.txt
doomartifacts.txt
doomdecorations.txt
doomhealth.txt
doomimp.txt
doomkeys.txt
doommisc.txt - changed the invisible waiting frame of the ExplosiveBarrel to use TNTA10 instead of the real barrel frame. This is so that sprite checks do not erroneously determine that there's still something to see. GZDoom's dynamic light code has problems with this. 2013-09-20 10:43:10 +02:00
doomplayer.txt - Added action functions that work with script names instead of script numbers. They are 2012-02-16 21:49:09 +00:00
doomweapons.txt - Fixed: The Fist had the wrong Tag string. 2012-12-22 00:21:18 +00:00
fatso.txt
keen.txt
lostsoul.txt
painelemental.txt
possessed.txt
revenant.txt - fixed: the Revenant's frame duration in its missile state were wrong. 2014-08-27 11:06:12 +02:00
scriptedmarine.txt - Slow down the scripted marines' rocket attack and speed up the plasma attack to better reflect 2013-01-06 04:32:27 +00:00
spidermaster.txt
stealthmonsters.txt