qzdoom/src/scripting/vm
Christoph Oelckers 43d759782d - fixed: Stack based local VM object pointers should not be subjected to a read barrier.
This isn't done for register based variables so for consistency it should not be done for stack based variables, too.
This difference in handling made it impossible to check the target of a hitscan attack if it was destroyed by getting damaged.
2017-02-04 16:23:14 +01:00
..
vm.h - let A_SpawnProjectile, A_FireProjectile, A_SpawnItem(Ex) and A_ThrowGrenade return the spawned actors to the calling code. 2017-01-20 12:39:51 +01:00
vmbuilder.cpp - fixed: Class and struct name lookup was not context aware. 2017-01-23 19:10:28 +01:00
vmbuilder.h - fixed: Class and struct name lookup was not context aware. 2017-01-23 19:10:28 +01:00
vmdisasm.cpp - added a 'new' intrinsic to create new objects from inside scripts. 2017-02-03 22:56:03 +01:00
vmexec.cpp - exported line_t's functions to the VM. 2017-01-08 15:45:37 +01:00
vmexec.h - fixed: Stack based local VM object pointers should not be subjected to a read barrier. 2017-02-04 16:23:14 +01:00
vmframe.cpp - scriptified APowerup. 2017-01-17 17:34:07 +01:00
vmops.h - fixed: Stack based local VM object pointers should not be subjected to a read barrier. 2017-02-04 16:23:14 +01:00