qzdoom/src/hwrenderer/scene
2018-05-03 21:10:05 +02:00
..
hw_clipper.cpp - moved gl_clipper and gl_fakeflat to the hwrenderer folder because both files do not contain anything API specific. 2018-04-23 22:18:13 +02:00
hw_clipper.h - moved gl_clipper and gl_fakeflat to the hwrenderer folder because both files do not contain anything API specific. 2018-04-23 22:18:13 +02:00
hw_decal.cpp - fixed: NewDecal should not be called unless it is guaranteed that the decal will be rendered. 2018-04-29 19:28:13 +02:00
hw_drawinfo.h - some refactoring of GLDrawList to remove implementation-specific parts from this class. 2018-04-29 12:32:21 +02:00
hw_drawlist.cpp - GLDrawList moved to hwrenderer/. 2018-04-29 12:56:06 +02:00
hw_drawlist.h - GLDrawList moved to hwrenderer/. 2018-04-29 12:56:06 +02:00
hw_drawstructs.h - GLDrawList moved to hwrenderer/. 2018-04-29 12:56:06 +02:00
hw_fakeflat.cpp - renamed the flag bits for sector_t::MoreFlags, so that they are easier to distinguish from sector_t::Flags. 2018-05-01 11:29:29 +02:00
hw_fakeflat.h - some Transfer_Heights related optimizations. 2018-05-01 09:02:24 +02:00
hw_flats.cpp - reduced gl_spritelight.cpp to pure data setup so that it can be moved out of gl/. 2018-04-29 09:33:36 +02:00
hw_portal.h - moved the files 2018-04-27 00:28:30 +02:00
hw_renderhacks.cpp - hw_sprites extracted 2018-04-29 00:09:44 +02:00
hw_sky.cpp - moved gl_sky.cpp 2018-04-28 00:22:25 +02:00
hw_skydome.cpp - GLFlat split into API-dependent and -independent data. 2018-04-28 12:34:09 +02:00
hw_skydome.h - split off the data generation parts of gl_skydome.cpp 2018-04-28 00:50:42 +02:00
hw_spritelight.cpp - moved gl_spritelight out of gl/. This required a few more changes: 2018-04-29 11:00:34 +02:00
hw_sprites.cpp - use sector_t::GetHeightSec consistently and optimize it. 2018-05-01 09:47:09 +02:00
hw_walls.cpp - GLFlat split into API-dependent and -independent data. 2018-04-28 12:34:09 +02:00
hw_walls_vertex.cpp - fixed missing geometry with render precision set to quality 2018-05-03 21:10:05 +02:00
hw_weapon.cpp - fix for rendering a brightmapped 2D texture with ColorIsFixed render style. 2018-04-30 21:28:06 +02:00
hw_weapon.h - fix for rendering a brightmapped 2D texture with ColorIsFixed render style. 2018-04-30 21:28:06 +02:00