mirror of
https://github.com/ZDoom/qzdoom.git
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66 lines
1.1 KiB
Text
66 lines
1.1 KiB
Text
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ACTOR Templar
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{
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Health 300
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Painchance 100
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Speed 8
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Radius 20
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Height 60
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Mass 500
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Monster
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+NOBLOOD
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+SEESDAGGERS
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+NOSPLASHALERT
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MaxdropoffHeight 32
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MinMissileChance 200
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SeeSound "templar/sight"
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PainSound "templar/pain"
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DeathSound "templar/death"
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ActiveSound "templar/active"
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CrushPainSound "misc/pcrush"
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Tag "$TAG_TEMPLAR"
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HitObituary "$OB_TEMPLARHIT"
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Obituary "$OB_TEMPLAR"
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DropItem "EnergyPod"
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action native A_TemplarAttack();
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States
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{
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Spawn:
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PGRD A 5 A_Look2
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Loop
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PGRD B 10
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Loop
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PGRD C 10
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Loop
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PGRD B 10 A_Wander
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Loop
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See:
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PGRD AABBCCDD 3 A_Chase
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Loop
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Melee:
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PGRD E 8 A_FaceTarget
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PGRD F 8 A_CustomMeleeAttack(random[ReaverMelee](1,8)*3, "reaver/blade")
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Goto See
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Missile:
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PGRD G 8 BRIGHT A_FaceTarget
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PGRD H 8 BRIGHT A_TemplarAttack
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Goto See
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Pain:
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PGRD A 2
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PGRD A 2 A_Pain
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Goto See
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Death:
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PGRD I 4 A_TossGib
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PGRD J 4 A_Scream
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PGRD K 4 A_TossGib
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PGRD L 4 A_NoBlocking
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PGRD MN 4
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PGRD O 4 A_TossGib
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PGRD "PQRSTUVWXYZ[" 4
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PGRD "\" -1
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Stop
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}
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}
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