mirror of
https://github.com/ZDoom/qzdoom.git
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246 lines
6 KiB
Text
246 lines
6 KiB
Text
OptionValue "SpriteclipModes"
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{
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0, "Never"
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1, "Smart"
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2, "Always"
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3, "Smarter"
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}
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OptionValue "EnhancedStealth"
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{
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0, "Never"
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1, "Infrared only"
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2, "Infrared and torch"
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3, "Any fixed colormap"
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}
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OptionValue "VBOModes"
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{
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0, "Off"
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1, "Static"
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2, "Dynamic"
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}
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OptionValue "FilterModes"
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{
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0, "None"
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1, "None (nearest mipmap)"
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5, "None (linear mipmap)"
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2, "Linear"
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3, "Bilinear"
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4, "Trilinear"
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}
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OptionValue "TextureFormats"
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{
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0, "RGBA8"
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1, "RGB5_A1"
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2, "RGBA4"
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3, "RGBA2"
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// [BB] Added modes for texture compression.
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4, "COMPR_RGBA"
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5, "S3TC_DXT1"
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6, "S3TC_DXT3"
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7, "S3TC_DXT5"
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}
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OptionValue "Anisotropy"
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{
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1, "Off"
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2, "2x"
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4, "4x"
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8, "8x"
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16, "16x"
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}
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OptionValue "Colormaps"
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{
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0, "Use as palette"
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1, "Blend"
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}
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OptionValue "LightingModes"
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{
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0, "Standard"
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1, "Bright"
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2, "Doom"
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3, "Dark"
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4, "Legacy"
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8, "Software"
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}
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OptionValue "Precision"
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{
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0, "Speed"
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1, "Quality"
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}
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OptionValue "Hz"
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{
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0, "Optimal"
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60, "60"
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70, "70"
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72, "72"
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75, "75"
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85, "85"
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100, "100"
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}
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OptionValue "BillboardModes"
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{
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0, "Y Axis"
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1, "X/Y Axis"
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}
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OptionValue "Particles"
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{
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0, "Square"
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1, "Round"
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2, "Smooth"
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}
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OptionValue "HqResizeModes"
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{
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0, "Off"
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1, "Scale2x"
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2, "Scale3x"
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3, "Scale4x"
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4, "hq2x"
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5, "hq3x"
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6, "hq4x"
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}
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OptionValue "HqResizeTargets"
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{
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0, "Everything"
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1, "Sprites/fonts"
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}
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OptionValue "FogMode"
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{
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0, "Off"
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1, "Standard"
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2, "Radial"
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}
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OptionValue "FuzzStyle"
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{
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0, "Shadow"
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1, "Pixel fuzz"
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2, "Smooth fuzz"
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3, "Swirly fuzz"
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4, "Translucent fuzz"
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6, "Noise"
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7, "Smooth Noise"
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//5, "Jagged fuzz" I can't see any difference between this and 4 so it's disabled for now.
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}
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OptionMenu "GLTextureGLOptions"
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{
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Title "TEXTURE OPTIONS"
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Option "Textures enabled", gl_texture, "YesNo"
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Option "Texture Filter mode", gl_texture_filter, "FilterModes"
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Option "Anisotropic filter", gl_texture_filter_anisotropic, "Anisotropy"
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Option "Texture Format", gl_texture_format, "TextureFormats"
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Option "Enable hires textures", gl_texture_usehires, "YesNo"
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Option "High Quality Resize mode", gl_texture_hqresize, "HqResizeModes"
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Option "Resize textures", gl_texture_hqresize_textures, "OnOff"
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Option "Resize sprites", gl_texture_hqresize_sprites, "OnOff"
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Option "Resize fonts", gl_texture_hqresize_fonts, "OnOff"
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Option "Precache GL textures", gl_precache, "YesNo"
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Option "Camera textures offscreen", gl_usefb, "OnOff"
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Option "Trim sprite edges", gl_trimsprites, "OnOff"
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}
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OptionMenu "GLLightOptions"
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{
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Title "DYNAMIC LIGHTS"
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Option "Dynamic Lights enabled", gl_lights, "YesNo"
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Option "Enable light definitions", gl_attachedlights, "YesNo"
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Option "Clip lights", gl_lights_checkside, "YesNo"
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Option "Lights affect sprites", gl_light_sprites, "YesNo"
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Option "Lights affect particles", gl_light_particles, "YesNo"
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Option "Force additive lighting", gl_lights_additive, "YesNo"
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Slider "Light intensity", gl_lights_intensity, 0.0, 1.0, 0.1
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Slider "Light size", gl_lights_size, 0.0, 2.0, 0.1
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Option "Use shaders for lights", gl_dynlight_shader, "YesNo"
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}
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OptionMenu "GLPrefOptions"
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{
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Title "OPENGL PREFERENCES"
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Option "Sector light mode", gl_lightmode, "LightingModes"
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Option "Fog mode", gl_fogmode, "FogMode"
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Option "Fog forces fullbright", gl_brightfog, "YesNo"
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Slider "Weapon light strength", gl_weaponlight, 0,32, 2
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Option "Environment map on mirrors",gl_mirror_envmap, "OnOff"
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Option "Enhanced night vision mode",gl_enhanced_nightvision, "OnOff"
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Option "ENV shows stealth monsters",gl_enhanced_nv_stealth, "EnhancedStealth"
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Option "Force brightness in fog", gl_spritebrightfog, "OnOff"
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Option "Adjust sprite clipping", gl_spriteclip, "SpriteclipModes"
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Option "Smooth sprite edges", gl_sprite_blend, "OnOff"
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Option "Fuzz Style", gl_fuzztype, "FuzzStyle"
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Option "Sprite billboard", gl_billboard_mode, "BillboardModes"
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Option "Particle style", gl_particles_style, "Particles"
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Slider "Ambient light level", gl_light_ambient, 1.0, 255.0, 5.0
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Option "Rendering quality", gl_render_precise, "Precision"
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Option "Use vertex buffer", gl_usevbo, "VBOModes"
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}
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OptionMenu "GLShaderOptions"
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{
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Title "SHADER OPTIONS"
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Option "Enable brightness maps", gl_brightmap_shader, "OnOff"
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Option "Shaders for texture warp", gl_warp_shader, "OnOff"
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Option "Shaders for fog", gl_fog_shader, "OnOff"
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Option "Shaders for colormaps", gl_colormap_shader, "OnOff"
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Option "Shaders for glowing textures", gl_glow_shader, "OnOff"
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}
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OptionMenu "OpenGLOptions"
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{
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Title "OPENGL OPTIONS"
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Submenu "Dynamic Light Options", "GLLightOptions"
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Submenu "Texture Options", "GLTextureGLOptions"
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Submenu "Shader Options", "GLShaderOptions"
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Submenu "Preferences", "GLPrefOptions"
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}
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OptionMenu "VideoOptions"
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{
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Title "DISPLAY OPTIONS"
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Submenu "OpenGL Options", "OpenGLOptions"
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Submenu "Scoreboard Options", "ScoreboardOptions"
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StaticText " "
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Slider "Screen size", "screenblocks", 3.0, 12.0, 1.0, 0
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Slider "Gamma correction", "Gamma", 0.75, 3.0, 0.05, 2
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Slider "Brightness", "vid_brightness", -0.8,0.8, 0.05
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Slider "Contrast", "vid_contrast", 0.1, 3.0, 0.1
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Option "Vertical Sync", "vid_vsync", "OnOff"
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StaticText " "
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Option "Screen wipe style", "wipetype", "Wipes"
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IfOption(Windows)
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{
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Option "Show ENDOOM screen", "showendoom", "Endoom"
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}
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Option "Stretch short skies", "r_stretchsky", "OnOff"
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Option "Use fuzz effect", "r_drawfuzz", "Fuzziness"
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Slider "Lost Soul translucency", "transsouls", 0.25, 1.0, 0.05, 2
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Option "Use fake contrast", "r_fakecontrast", "Contrast"
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Option "Rocket Trails", "cl_rockettrails", "RocketTrailTypes"
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Option "Blood Type", "cl_bloodtype", "BloodTypes"
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Option "Bullet Puff Type", "cl_pufftype", "PuffTypes"
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Slider "Number of particles", "r_maxparticles", 100, 10000, 100, 0
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Option "Show player sprites", "r_drawplayersprites", "OnOff"
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Option "Death camera", "r_deathcamera", "OnOff"
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Option "Teleporter zoom", "telezoom", "OnOff"
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Option "Interpolate monster movement", "nomonsterinterpolation", "NoYes"
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}
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