qzdoom/src/hwrenderer
Christoph Oelckers 41fd34e424 - use standard sprite lighting for voxels.
Per-pixel lighting requires normals which voxels do not have.
2018-10-31 12:28:10 +01:00
..
data Merge branch 'master' into mt 2018-10-31 10:20:29 +01:00
dynlights - cleanup of the buffer binding interface. 2018-10-30 22:43:58 +01:00
models - fixed compilation on macOS 2018-10-29 22:32:36 +02:00
postprocessing - add gl_dither for toggling dithered output on and off 2018-08-08 21:58:23 +02:00
scene - use standard sprite lighting for voxels. 2018-10-31 12:28:10 +01:00
textures - moved the texture resizer to hwrenderer. 2018-10-29 13:18:48 +01:00
utility - added a bit of profiling code to the multithreaded parts of the renderer. 2018-10-31 10:20:06 +01:00