qzdoom/src/g_shared
Christoph Oelckers d5a1004c41 - some preparations for portal stuff:
* set up linked sector portals so that everything that will eventually have to be considered is present, even though the software renderer currently can't handle those adequately.
* tag all skybox things with a type so that they can easily be distinguished at run time.
* fill in the linked portal types in xlat/eternity.txt.
2016-02-14 13:12:03 +01:00
..
a_action.cpp - call the native A_BossDeath directly instead of going through the VM-enabled action function. 2016-02-10 13:57:21 +01:00
a_action.h
a_armor.cpp Merge branch 'master' into gonesolong 2014-12-21 21:15:11 -06:00
a_artifacts.cpp - fixed: APowerupGiver::PowerupType also needs replacement handling for placeholder classes. 2016-02-10 10:04:52 +01:00
a_artifacts.h - fixed: APowerupGiver::PowerupType also needs replacement handling for placeholder classes. 2016-02-10 10:04:52 +01:00
a_bridge.cpp Merge branch 'master' into scripting 2016-01-20 11:45:57 +01:00
a_camera.cpp - added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.) 2016-02-08 12:10:53 +01:00
a_debris.cpp Merge branch 'master' into scripting 2016-01-20 11:45:57 +01:00
a_decals.cpp - g_shared refactored 2016-01-19 13:26:05 +01:00
a_fastprojectile.cpp Add OF_StateChanged handling to NoDelay 2016-02-08 22:11:42 -06:00
a_flashfader.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
a_fountain.cpp
a_hatetarget.cpp - fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees. 2010-03-26 16:57:00 +00:00
a_keys.cpp Merge branch 'master' into gonesolong 2014-12-20 19:13:14 -06:00
a_keys.h
a_lightning.cpp - made sector_t::damageamount an int so that it can hold TELEFRAG_DAMAGE. 2016-01-06 12:56:35 +01:00
a_lightning.h Fixed: Light levels outside the range [0,255] really do matter. 2011-06-11 23:58:33 +00:00
a_mapmarker.cpp
a_morph.cpp - call the native A_BossDeath directly instead of going through the VM-enabled action function. 2016-02-10 13:57:21 +01:00
a_morph.h Merge branch 'master' into scripting 2015-04-30 12:30:36 +02:00
a_movingcamera.cpp - more float to double conversion. 2016-02-11 21:33:30 +01:00
a_pickups.cpp - cleaned up the class data organization: 2016-02-10 00:46:51 +01:00
a_pickups.h - cleaned up the class data organization: 2016-02-10 00:46:51 +01:00
a_puzzleitems.cpp - split up PClass::Derive and its child functions because part of them is also needed when initializing an inherited native class with the properties of its parent - but calling the base version in PClass is not possible. 2016-02-10 00:17:00 +01:00
a_quake.cpp - g_shared refactored 2016-01-19 13:26:05 +01:00
a_randomspawner.cpp Merge branch 'master' into scripting 2016-01-19 13:43:11 +01:00
a_secrettrigger.cpp - moved secret found message to string table and removed the CVAR crutch that dates from a time when modifying string table content wasn't as easy as it is now. 2014-05-29 17:50:14 +02:00
a_sectoraction.cpp Show sector action boundaries on the automap like line specials are. 2015-09-12 04:47:49 +03:00
a_setcolor.cpp
a_sharedglobal.h - some preparations for portal stuff: 2016-02-14 13:12:03 +01:00
a_skies.cpp - some preparations for portal stuff: 2016-02-14 13:12:03 +01:00
a_soundenvironment.cpp
a_soundsequence.cpp - Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.) 2012-08-23 00:15:41 +00:00
a_spark.cpp - g_shared refactored 2016-01-19 13:26:05 +01:00
a_specialspot.cpp Merge branch 'master' into scripting 2016-01-19 13:43:11 +01:00
a_specialspot.h - Added DavidPH's A_Teleport submission but removed the now redundant GetSpotWithMinDistance functions. 2010-07-23 21:55:01 +00:00
a_waterzone.cpp
a_weaponpiece.cpp - fixed: It is not guaranteed that the class object that is created by FindClassTentative actually matches the real object that is required later, so it needs to be replaced wherever it could be referenced once the real object is created. 2016-02-09 23:08:51 +01:00
a_weaponpiece.h - fixed: APowerupGiver::PowerupType also needs replacement handling for placeholder classes. 2016-02-10 10:04:52 +01:00
a_weapons.cpp - split up PClass::Derive and its child functions because part of them is also needed when initializing an inherited native class with the properties of its parent - but calling the base version in PClass is not possible. 2016-02-10 00:17:00 +01:00
hudmessages.cpp - added GetAspectRatio function to ACS. 2015-12-06 09:59:02 +01:00
sbar.h Adjust latency position depending on time visibility 2016-02-03 12:06:20 +02:00
sbar_mugshot.cpp - fixed type confusion with ?: operator in FMugShot::GetFace. 2016-02-05 10:08:49 +01:00
sbarinfo.cpp - added an errorlog option. 2016-02-09 14:20:49 +01:00
sbarinfo.h - Fixed: hud_scale is supposed use strictly integral scaling factors. 2012-07-21 02:32:04 +00:00
sbarinfo_commands.cpp - more float to double conversion. 2016-02-11 21:33:30 +01:00
shared_hud.cpp Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
shared_sbar.cpp - fixed some places where FStrings were incorrectly used. 2016-02-05 10:40:45 +01:00