qzdoom/wadsrc/static/zscript
Christoph Oelckers 3f5bf88d69 - scriptified Heretic's mace.
- fixed: FxAssignSelf did not the correct number of registers for vector operations.
- fixed a few asserts in vector2 instructions.
- turned the virtual AActor::HitFloor method into a flag MF7_SMASHABLE. The only use of this function was to kill Hexen's pottery when they hit the floor, and this looks like something that can be exposed to modders less clumsily.
2016-11-24 13:45:43 +01:00
..
chex - converted the Chex Quest actors, completing the DECORATE conversion. 2016-10-18 23:22:41 +02:00
doom - Backported A_FireRailgun 'puffType' param from Zandronum. 2016-11-24 11:31:40 +01:00
heretic - scriptified Heretic's mace. 2016-11-24 13:45:43 +01:00
hexen - scriptified Heretic's mace. 2016-11-24 13:45:43 +01:00
raven - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
shared - exported all member fields from the morph items. 2016-11-23 23:28:03 +01:00
strife - renamed all instances of 'float' parameters to 'double', so that the Float32 type can be made usable for structs. 2016-11-21 13:04:27 +01:00
actor.txt - scriptified Heretic's mace. 2016-11-24 13:45:43 +01:00
actor_checks.txt - renamed all instances of 'float' parameters to 'double', so that the Float32 type can be made usable for structs. 2016-11-21 13:04:27 +01:00
base.txt - scriptified D'Sparil. 2016-11-24 01:23:35 +01:00
constants.txt - added proper definitions for all exported native fields. 2016-11-22 23:43:32 +01:00