qzdoom/wadsrc/static/mapinfo/heretic.txt
Christoph Oelckers 505031fa5a - removed gamemission variable because it wasn't used anywhere.
- removed gamemode variable. All it was used for were some checks that
  really should depend on GI_MAPxx.
- Externalized all internal gameinfo definitions.
- added include to MAPINFO parser.
- split IWAD detection code off from d_main.cpp into its own file.
- disabled gamemission based switch filtering because it is not useful.
- added GAMEINFO submission by Blzut3 with significant modifications. There
  is no GAMEINFO lump. Instead all information is placed in MAPINFO, except
  the data that is needed to decide which WADs to autoload.


SVN r1497 (trunk)
2009-03-22 11:37:56 +00:00

609 lines
8.6 KiB
Text

// MAPINFO for Heretic (Shareware and Retail)
gameinfo
{
titlepage = "TITLE"
creditpage = "CREDIT"
titlemusic = "MUS_TITL"
titletime = 8
advisorytime = 6
pagetime = 5
chatsound = "misc/chat"
finalemusic = "MUS_CPTD"
finaleflat = "FLOOR25"
finalepage = "CREDIT"
infopage = "HELP1", "HELP2", "CREDIT"
quitsound = ""
borderflat = "FLAT513"
border = HereticBorder
telefogheight = 32
defkickback = 150
skyflatname = "F_SKY1"
translator = "xlat/heretic.txt"
defaultbloodcolor = "68 00 00"
defaultbloodparticlecolor = "ff 00 00"
backpacktype = "BagOfHolding"
statusbar = ""
intermissionmusic = "mus_intr"
}
skill baby
{
AutoUseHealth
AmmoFactor = 1.5
DoubleAmmoFactor = 1.5
DamageFactor = 0.5
EasyBossBrain
SpawnFilter = Baby
Name = "$MNU_WETNURSE"
}
skill easy
{
DoubleAmmoFactor = 1.5
SpawnFilter = Easy
Name = "$MNU_YELLOWBELLIES"
}
skill normal
{
DoubleAmmoFactor = 1.5
SpawnFilter = Normal
Name = "$MNU_BRINGEST"
}
skill hard
{
DoubleAmmoFactor = 1.5
SpawnFilter = Hard
Name = "$MNU_SMITE"
}
skill nightmare
{
AmmoFactor = 1.5
DoubleAmmoFactor = 1.5
FastMonsters
DisableCheats
SpawnFilter = Nightmare
Name = "$MNU_BLACKPLAGUE"
}
clearepisodes
episode e1m1
{
name = "$MNU_COTD"
key = "c"
}
episode e2m1
{
name = "$MNU_HELLSMAW"
key = "h"
}
episode e3m1
{
name = "$MNU_DOME"
key = "d"
}
episode e4m1
{
name = "$MNU_OSSUARY"
key = "o"
extended
}
episode e5m1
{
name = "$MNU_DEMESNE"
key = "s"
extended
}
// Episode 1
map E1M1 lookup "HHUSTR_E1M1"
{
next = "E1M2"
secretnext = "E1M9"
sky1 = "SKY1"
cluster = 1
music = "MUS_E1M1"
}
map E1M2 lookup "HHUSTR_E1M2"
{
next = "E1M3"
secretnext = "E1M9"
sky1 = "SKY1"
cluster = 1
music = "MUS_E1M2"
}
map E1M3 lookup "HHUSTR_E1M3"
{
next = "E1M4"
secretnext = "E1M9"
sky1 = "SKY1"
cluster = 1
music = "MUS_E1M3"
}
map E1M4 lookup "HHUSTR_E1M4"
{
next = "E1M5"
secretnext = "E1M9"
sky1 = "SKY1"
cluster = 1
music = "MUS_E1M4"
}
map E1M5 lookup "HHUSTR_E1M5"
{
next = "E1M6"
secretnext = "E1M9"
sky1 = "SKY1"
cluster = 1
music = "MUS_E1M5"
}
map E1M6 lookup "HHUSTR_E1M6"
{
next = "E1M7"
secretnext = "E1M9"
sky1 = "SKY1"
cluster = 1
music = "MUS_E1M6"
}
map E1M7 lookup "HHUSTR_E1M7"
{
next = "E1M8"
secretnext = "E1M9"
sky1 = "SKY1"
cluster = 1
music = "MUS_E1M7"
}
map E1M8 lookup "HHUSTR_E1M8"
{
next = "EndGame1"
secretnext = "E1M9"
sky1 = "SKY1"
cluster = 1
nointermission
ironlichspecial
specialaction_lowerfloor
music = "MUS_E1M8"
}
map E1M9 lookup "HHUSTR_E1M9"
{
next = "E1M7"
secretnext = "E1M7"
sky1 = "SKY1"
cluster = 1
music = "MUS_E1M9"
}
// Episode 2
map E2M1 lookup "HHUSTR_E2M1"
{
next = "E2M2"
secretnext = "E2M9"
sky1 = "SKY2"
cluster = 2
music = "MUS_E2M1"
}
map E2M2 lookup "HHUSTR_E2M2"
{
next = "E2M3"
secretnext = "E2M9"
sky1 = "SKY2"
cluster = 2
music = "MUS_E2M2"
}
map E2M3 lookup "HHUSTR_E2M3"
{
next = "E2M4"
secretnext = "E2M9"
sky1 = "SKY2"
cluster = 2
music = "MUS_E2M3"
}
map E2M4 lookup "HHUSTR_E2M4"
{
next = "E2M5"
secretnext = "E2M9"
sky1 = "SKY2"
cluster = 2
music = "MUS_E2M4"
}
map E2M5 lookup "HHUSTR_E2M5"
{
next = "E2M6"
secretnext = "E2M9"
sky1 = "SKY2"
cluster = 2
music = "MUS_E1M4"
}
map E2M6 lookup "HHUSTR_E2M6"
{
next = "E2M7"
secretnext = "E2M9"
sky1 = "SKY2"
cluster = 2
music = "MUS_E2M6"
}
map E2M7 lookup "HHUSTR_E2M7"
{
next = "E2M8"
secretnext = "E2M9"
sky1 = "SKY2"
cluster = 2
music = "MUS_E2M7"
}
map E2M8 lookup "HHUSTR_E2M8"
{
next = "EndGameW"
secretnext = "E2M9"
sky1 = "SKY2"
cluster = 2
nointermission
minotaurspecial
specialaction_lowerfloor
specialaction_killmonsters
music = "MUS_E2M8"
}
map E2M9 lookup "HHUSTR_E2M9"
{
next = "E2M5"
secretnext = "E2M5"
sky1 = "SKY2"
cluster = 2
music = "MUS_E2M9"
}
// Episode 3
map E3M1 lookup "HHUSTR_E3M1"
{
next = "E3M2"
secretnext = "E3M9"
sky1 = "SKY3"
cluster = 3
music = "MUS_E1M1"
}
map E3M2 lookup "HHUSTR_E3M2"
{
next = "E3M3"
secretnext = "E3M9"
sky1 = "SKY3"
cluster = 3
music = "MUS_E3M2"
}
map E3M3 lookup "HHUSTR_E3M3"
{
next = "E3M4"
secretnext = "E3M9"
sky1 = "SKY3"
cluster = 3
music = "MUS_E3M3"
}
map E3M4 lookup "HHUSTR_E3M4"
{
next = "E3M5"
secretnext = "E3M9"
sky1 = "SKY3"
cluster = 3
music = "MUS_E1M6"
}
map E3M5 lookup "HHUSTR_E3M5"
{
next = "E3M6"
secretnext = "E3M9"
sky1 = "SKY3"
cluster = 3
music = "MUS_E1M3"
}
map E3M6 lookup "HHUSTR_E3M6"
{
next = "E3M7"
secretnext = "E3M9"
sky1 = "SKY3"
cluster = 3
music = "MUS_E1M2"
}
map E3M7 lookup "HHUSTR_E3M7"
{
next = "E3M8"
secretnext = "E3M9"
sky1 = "SKY3"
cluster = 3
music = "MUS_E1M5"
}
map E3M8 lookup "HHUSTR_E3M8"
{
next = "EndDemon"
secretnext = "E3M9"
sky1 = "SKY3"
cluster = 3
nointermission
dsparilspecial
specialaction_lowerfloor
specialaction_killmonsters
music = "MUS_E1M9"
}
map E3M9 lookup "HHUSTR_E3M9"
{
next = "E3M5"
secretnext = "E3M5"
sky1 = "SKY3"
cluster = 3
music = "MUS_E2M6"
}
// Episode 4
map E4M1 lookup "HHUSTR_E4M1"
{
next = "E4M2"
secretnext = "E4M9"
sky1 = "SKY1"
cluster = 4
music = "MUS_E1M6"
}
map E4M2 lookup "HHUSTR_E4M2"
{
next = "E4M3"
secretnext = "E4M9"
sky1 = "SKY1"
cluster = 4
music = "MUS_E1M2"
}
map E4M3 lookup "HHUSTR_E4M3"
{
next = "E4M4"
secretnext = "E4M9"
sky1 = "SKY1"
cluster = 4
music = "MUS_E1M3"
}
map E4M4 lookup "HHUSTR_E4M4"
{
next = "E4M5"
secretnext = "E4M9"
sky1 = "SKY1"
cluster = 4
music = "MUS_E1M4"
}
map E4M5 lookup "HHUSTR_E4M5"
{
next = "E4M6"
secretnext = "E4M9"
sky1 = "SKY1"
cluster = 4
music = "MUS_E1M5"
}
map E4M6 lookup "HHUSTR_E4M6"
{
next = "E4M7"
secretnext = "E4M9"
sky1 = "SKY1"
cluster = 4
music = "MUS_E1M1"
}
map E4M7 lookup "HHUSTR_E4M7"
{
next = "E4M8"
secretnext = "E4M9"
sky1 = "SKY1"
cluster = 4
music = "MUS_E1M7"
}
map E4M8 lookup "HHUSTR_E4M8"
{
next = "EndGame4"
secretnext = "E4M9"
sky1 = "SKY1"
cluster = 4
nointermission
ironlichspecial
specialaction_lowerfloor
specialaction_killmonsters
music = "MUS_E1M8"
}
map E4M9 lookup "HHUSTR_E4M9"
{
next = "E4M5"
secretnext = "E4M5"
sky1 = "SKY1"
cluster = 4
music = "MUS_E1M9"
}
// Episode 5
map E5M1 lookup "HHUSTR_E5M1"
{
next = "E5M2"
secretnext = "E5M9"
sky1 = "SKY3"
cluster = 5
music = "MUS_E2M1"
}
map E5M2 lookup "HHUSTR_E5M2"
{
next = "E5M3"
secretnext = "E5M9"
sky1 = "SKY3"
cluster = 5
music = "MUS_E2M2"
}
map E5M3 lookup "HHUSTR_E5M3"
{
next = "E5M4"
secretnext = "E5M9"
sky1 = "SKY3"
cluster = 5
music = "MUS_E2M3"
}
map E5M4 lookup "HHUSTR_E5M4"
{
next = "E5M5"
secretnext = "E5M9"
sky1 = "SKY3"
cluster = 5
music = "MUS_E2M4"
}
map E5M5 lookup "HHUSTR_E5M5"
{
next = "E5M6"
secretnext = "E5M9"
sky1 = "SKY3"
cluster = 5
music = "MUS_E1M4"
}
map E5M6 lookup "HHUSTR_E5M6"
{
next = "E5M7"
secretnext = "E5M9"
sky1 = "SKY3"
cluster = 5
music = "MUS_E2M6"
}
map E5M7 lookup "HHUSTR_E5M7"
{
next = "E5M8"
secretnext = "E5M9"
sky1 = "SKY3"
cluster = 5
music = "MUS_E2M7"
}
map E5M8 lookup "HHUSTR_E5M8"
{
next = "EndGame1"
secretnext = "E5M9"
sky1 = "SKY3"
cluster = 5
nointermission
minotaurspecial
specialaction_killmonsters
specialaction_lowerfloor
music = "MUS_E2M8"
}
map E5M9 lookup "HHUSTR_E5M9"
{
next = "E5M4"
secretnext = "E5M4"
sky1 = "SKY3"
cluster = 5
music = "MUS_E2M9"
}
// Episode 6
map E6M1 "Untitled"
{
next = "E6M2"
secretnext = "E6M2"
sky1 = "SKY1"
cluster = 6
music = "MUS_E3M2"
}
map E6M2 "Untitled"
{
next = "E6M3"
secretnext = "E6M3"
sky1 = "SKY1"
cluster = 6
music = "MUS_E3M3"
}
map E6M3 "Untitled"
{
next = "E6M1"
secretnext = "E6M1"
sky1 = "SKY1"
cluster = 6
music = "MUS_E1M6"
}
// Clusters (correspond with same-numbered episode)
cluster 1
{
flat = "FLOOR25"
music = "MUS_CPTD"
exittext = lookup, "HE1TEXT"
}
cluster 2
{
flat = "FLATHUH1"
music = "MUS_CPTD"
exittext = lookup, "HE2TEXT"
}
cluster 3
{
flat = "FLTWAWA2"
music = "MUS_CPTD"
exittext = lookup, "HE3TEXT"
}
cluster 4
{
flat = "FLOOR28"
music = "MUS_CPTD"
exittext = lookup, "HE4TEXT"
}
cluster 5
{
flat = "FLOOR08"
music = "MUS_CPTD"
exittext = lookup, "HE5TEXT"
}
cluster 6
{
flat = "FLOOR25"
}