qzdoom/src/sound
Randy Heit 3ddac32b4f - Because setting a DSP unit inactive completely ceases all processing on it, including timing,
sounds queued up while the Channel Group Target Unit is inactive will all play at the same time
  once the unit is made active. To avoid this, it is now only deactivated when the gamestate is
  GS_LEVEL. Otherwise, it just gets muted. Fixes http://forum.zdoom.org/viewtopic.php?f=2&t=33592 "Strife voices overlap"

SVN r3818 (trunk)
2012-08-10 03:49:50 +00:00
..
fmod_wrap.h - Fixed: R_GetOneSkyColumn() and R_GetTwoSkyColumns are mulscaling an 2009-11-08 02:51:22 +00:00
fmodsound.cpp - Because setting a DSP unit inactive completely ceases all processing on it, including timing, 2012-08-10 03:49:50 +00:00
fmodsound.h - Because setting a DSP unit inactive completely ceases all processing on it, including timing, 2012-08-10 03:49:50 +00:00
i_music.cpp - Added writemidi console command. If the currently playing song is a MIDI variant, this will 2012-02-22 03:28:33 +00:00
i_music.h - added Edward-san's improvements for changemus command. 2010-10-05 22:35:59 +00:00
i_musicinterns.h - Fixed: The softsynths could get stuck on the last notes of nonlooping songs. 2012-03-11 04:30:35 +00:00
i_sound.cpp - Because setting a DSP unit inactive completely ceases all processing on it, including timing, 2012-08-10 03:49:50 +00:00
i_sound.h - Because setting a DSP unit inactive completely ceases all processing on it, including timing, 2012-08-10 03:49:50 +00:00
i_soundinternal.h - Added virtual status and audibility to the noise debug display. 2009-11-04 02:07:39 +00:00
music_cd.cpp - Fixed spurious warnings on 32-bit VC++ debug builds. 2008-08-03 03:54:48 +00:00
music_dumb.cpp - Fix some GCC 4.7.1 warnings. 2012-07-07 03:43:11 +00:00
music_fluidsynth_mididevice.cpp - snd_midipatchset and fluid_patchset are now processed through NicePath() for variable 2012-07-21 03:46:36 +00:00
music_gme.cpp - fixed: When playing non-looping songs GMESong::Read could return without releasing the critical section. 2010-11-07 14:25:08 +00:00
music_hmi_midiout.cpp - Added Gez's HMI/XMI division fixes, and partially the XMI tempo fix (not currently used). 2012-02-21 20:19:25 +00:00
music_midi_base.cpp - Fixed: Selecting TiMidity++ as a MIDI device without a working timidity.exe, then switching to a different MIDI device would leave music silent until a new song was started. 2011-05-20 00:26:22 +00:00
music_midi_timidity.cpp - Use _exit() instead of exit() when Timidity++ cannot be execed, because 2012-03-12 04:05:15 +00:00
music_midistream.cpp - Fixed: The softsynths did not reset the tempo to its initial value when restarting a song. 2012-08-04 02:14:32 +00:00
music_mus_midiout.cpp - Oh my goodness, maybe I need to try compiling things before committing them! 2011-04-14 21:48:48 +00:00
music_mus_opl.cpp - Fixed compilation of i_keyboard.cpp with MinGW, because w32api still doesn't have 2009-06-03 03:05:02 +00:00
music_pseudo_mididevice.cpp - Fixed: FMOD as MIDI device always looped the song, even when it shouldn't (such as the title music). 2012-03-11 03:56:20 +00:00
music_smf_midiout.cpp - Fixed snd_mididevice so that changing it immediately restarts the song for all devices, not 2010-10-02 04:12:21 +00:00
music_softsynth_mididevice.cpp - Reimplemented FMOD MIDI playback as a psuedo-MIDI device so that it can take advantage of XMI subsongs. 2010-10-02 02:19:50 +00:00
music_stream.cpp - Fixed spurious warnings on 32-bit VC++ debug builds. 2008-08-03 03:54:48 +00:00
music_timidity_mididevice.cpp - Merge the shared code for the softsynths into a common base class. 2010-08-20 04:21:53 +00:00
music_win_mididevice.cpp - Do not call midiOutSetVolume() when playing with the "Microsoft GS Wavetable Synth" on 2010-01-26 05:11:04 +00:00
music_xmi_midiout.cpp - So, apparently the XMIDI library uses a fixed 120 Hz clock for MIDI events. As a result, we 2012-02-23 02:22:56 +00:00