qzdoom/wadsrc/static/sndinfo.txt

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/*
* This is the SNDINFO for zdoom.wad. Unlike Hexen, SNDINFO lumps in pwads
* are additive, so your SNDINFO only needs to contain the sounds listed
* here that you want to change or new sounds you are defining. You do not
* need to edit a copy of this file. In fact, if you try to put a copy of
* this file in a pwad, you will get an error when ZDoom tries to load the
* SNDINFO in your pwad.
*/
//===========================================================================
//
// Generic player sounds
//
//===========================================================================
// Use *pain in a script to play any of the pain sounds
$random *pain { *pain100 *pain75 *pain50 *pain25 }
//===========================================================================
//
// Compatibility aliases (because older ZDooms did not have them the same)
//
//===========================================================================
// Trying to use a locked door
$alias misc/keytry *usefail
// Pickup sounds that were not unique before
$alias misc/health_pkup misc/i_pkup // Pickup health
$alias misc/armor_pkup misc/i_pkup // Pickup armor
$alias misc/ammo_pkup misc/i_pkup // Pickup ammo
/***************************************************************************/
/* */
/* ZDOOM SOUNDS AVAILABLE IN ANY GAME */
/* */
/***************************************************************************/
world/spark1 spark1
world/spark2 spark2
world/spark3 spark3
$random world/spark { world/spark1 world/spark2 world/spark3 }
// These gets redefined below for Hexen
world/quake dsquake
misc/freeze icedth1
misc/icebreak icebrk1a
// The released source code used a min distance of 160. Why?
// Retail Doom and Strife use 200.
$rolloff * 200 1200
// Marine's Best Friend -- not just for marines anymore!
dog/active dsdgact
dog/attack dsdgatk
dog/death dsdgdth
dog/pain dsdgpain
dog/sight dsdgsit