qzdoom/src/hwrenderer/utility
2018-12-15 09:45:26 +01:00
..
hw_clock.cpp - added a bit of profiling code to the multithreaded parts of the renderer. 2018-10-31 10:20:06 +01:00
hw_clock.h - added a bit of profiling code to the multithreaded parts of the renderer. 2018-10-31 10:20:06 +01:00
hw_cvars.cpp - continued work on texture management. 2018-12-12 18:39:38 +01:00
hw_cvars.h - some tweaking of shadowmap filter setting to allow changing the PCF filter's number of samplings. 2018-10-03 13:45:54 +02:00
hw_draw2d.cpp - narrowing down the public interface of the texture class 2018-12-06 01:11:04 +01:00
hw_lighting.cpp - use symbolic constants for the light modes. 2018-12-15 09:40:39 +01:00
hw_lighting.h - fixed the use of Doom-Legacy-style 3D floor lighting in light mode 8. 2018-09-08 13:08:04 +02:00
hw_shaderpatcher.cpp - read sampler bindings from the shader instead of tagging along a large amount of support data. 2018-06-13 17:44:49 +02:00
hw_shaderpatcher.h - read sampler bindings from the shader instead of tagging along a large amount of support data. 2018-06-13 17:44:49 +02:00
hw_vrmodes.cpp - fixed calculation of projection matrix for weapon sprites. 2018-06-24 17:16:07 +02:00
hw_vrmodes.h - fixed calculation of projection matrix for weapon sprites. 2018-06-24 17:16:07 +02:00