qzdoom/wadsrc/static/zscript/shared/splashes.txt
Christoph Oelckers 9e2830a3db - converted the rest of actors/shared.
- moved damagetype definitions to MAPINFO. These were in DECORATE which is not correct. The old code is left for compatibility.
2016-10-14 10:46:15 +02:00

273 lines
2.9 KiB
Text

// Water --------------------------------------------------------------------
class WaterSplash : Actor
{
default
{
Radius 2;
Height 4;
Gravity 0.125;
+NOBLOCKMAP
+MISSILE
+DROPOFF
+NOTELEPORT
+CANNOTPUSH
+DONTSPLASH
+DONTBLAST
}
States
{
Spawn:
SPSH ABC 8;
SPSH D 16;
Stop;
Death:
SPSH D 10;
Stop;
}
}
class WaterSplashBase : Actor
{
default
{
+NOBLOCKMAP
+NOCLIP
+NOGRAVITY
+DONTSPLASH
+DONTBLAST
}
States
{
Spawn:
SPSH EFGHIJK 5;
Stop;
}
}
// Lava ---------------------------------------------------------------------
class LavaSplash : Actor
{
default
{
+NOBLOCKMAP
+NOCLIP
+NOGRAVITY
+DONTSPLASH
+DONTBLAST
}
States
{
Spawn:
LVAS ABCDEF 5 Bright;
Stop;
}
}
class LavaSmoke : Actor
{
default
{
+NOBLOCKMAP
+NOCLIP
+NOGRAVITY
+DONTSPLASH
RenderStyle "Translucent";
DefaultAlpha;
}
States
{
Spawn:
LVAS GHIJK 5 Bright;
Stop;
}
}
// Sludge -------------------------------------------------------------------
class SludgeChunk : Actor
{
default
{
Radius 2;
Height 4;
Gravity 0.125;
+NOBLOCKMAP
+MISSILE
+DROPOFF
+NOTELEPORT
+CANNOTPUSH
+DONTSPLASH
}
States
{
Spawn:
SLDG ABCD 8;
Stop;
Death:
SLDG D 6;
Stop;
}
}
class SludgeSplash : Actor
{
default
{
+NOBLOCKMAP
+NOCLIP
+NOGRAVITY
+DONTSPLASH
}
States
{
Spawn:
SLDG EFGH 6;
Stop;
}
}
/*
* These next four classes are not used by me anywhere.
* They are for people who want to use them in a TERRAIN lump.
*/
// Blood (water with a different sprite) ------------------------------------
class BloodSplash : Actor
{
default
{
Radius 2;
Height 4;
Gravity 0.125;
+NOBLOCKMAP
+MISSILE
+DROPOFF
+NOTELEPORT
+CANNOTPUSH
+DONTSPLASH
+DONTBLAST
}
States
{
Spawn:
BSPH ABC 8;
BSPH D 16;
Stop;
Death:
BSPH D 10;
Stop;
}
}
class BloodSplashBase : Actor
{
default
{
+NOBLOCKMAP
+NOCLIP
+NOGRAVITY
+DONTSPLASH
+DONTBLAST
}
States
{
Spawn:
BSPH EFGHIJK 5;
Stop;
}
}
// Slime (sludge with a different sprite) -----------------------------------
class SlimeChunk : Actor
{
default
{
Radius 2;
Height 4;
Gravity 0.125;
+NOBLOCKMAP
+MISSILE
+DROPOFF
+NOTELEPORT
+CANNOTPUSH
+DONTSPLASH
}
States
{
Spawn:
SLIM ABCD 8;
Stop;
Death:
SLIM D 6;
Stop;
}
}
class SlimeSplash : Actor
{
default
{
+NOBLOCKMAP
+NOCLIP
+NOGRAVITY
+DONTSPLASH
}
States
{
Spawn:
SLIM EFGH 6;
Stop;
}
}
// Smoke trail for rocket -----------------------------------
class RocketSmokeTrail : Actor
{
default
{
RenderStyle "Translucent";
Alpha 0.4;
VSpeed 1;
+NOBLOCKMAP
+NOCLIP
+NOGRAVITY
+DONTSPLASH
+NOTELEPORT
}
States
{
Spawn:
RSMK ABCDE 5;
Stop;
}
}
class GrenadeSmokeTrail : Actor
{
default
{
RenderStyle "Translucent";
Alpha 0.4;
+NOBLOCKMAP
+NOCLIP
+DONTSPLASH
+NOTELEPORT
Gravity 0.1;
VSpeed 0.5;
Scale 0.6;
}
States
{
Spawn:
RSMK ABCDE 4;
Stop;
}
}