qzdoom/src/gl/shaders
2016-04-26 16:26:34 +02:00
..
gl_shader.cpp - got rid of VAO's. they have no impact on performance and are a general nuisance if some render paths cannot use them. 2016-04-26 16:26:34 +02:00
gl_shader.h - added necessary state to implement 3D light splitting using hardware clipping planes. 2016-01-30 23:01:11 +01:00
gl_texshader.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_texshader.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00