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It will now check all layers of a material. Additionally it will also delete all descriptor sets of Vulkan hardware textures before precaching to make sure that nothing here can accidentally still reference a deleted texture. |
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.. | ||
formats | ||
hires | ||
anim_switches.cpp | ||
animations.cpp | ||
bitmap.cpp | ||
bitmap.h | ||
image.cpp | ||
image.h | ||
imagehelpers.h | ||
imagetexture.cpp | ||
multipatchtexturebuilder.cpp | ||
skyboxtexture.cpp | ||
skyboxtexture.h | ||
texture.cpp | ||
texturemanager.cpp | ||
textures.h |