qzdoom/src/gamedata/textures
Christoph Oelckers 3ad9783d8f - fixed the hardware rendering precacher not to evict secondary layers of multi-layer textures.
It will now check all layers of a material.
Additionally it will also delete all descriptor sets of Vulkan hardware textures before precaching to make sure that nothing here can accidentally still reference a deleted texture.
2019-03-21 21:57:39 +01:00
..
formats
hires
anim_switches.cpp
animations.cpp
bitmap.cpp
bitmap.h
image.cpp - cleanup of savegame picture code. 2019-03-09 14:48:14 +01:00
image.h - added a function that creates a texture for a text in a given font. 2019-02-18 20:53:56 +01:00
imagehelpers.h
imagetexture.cpp
multipatchtexturebuilder.cpp - explicitly mark all unresolved textures as invalid. 2019-03-18 11:45:00 +01:00
skyboxtexture.cpp
skyboxtexture.h
texture.cpp
texturemanager.cpp - changed default graphics substitution rules to be more localization friendly. 2019-03-17 09:27:40 +01:00
textures.h - fixed the hardware rendering precacher not to evict secondary layers of multi-layer textures. 2019-03-21 21:57:39 +01:00