qzdoom/src/r_data/models
2018-10-29 13:56:17 +01:00
..
models.cpp - moved the entire OpenGL backend into a separate namespace. 2018-10-29 13:56:17 +01:00
models.h - moved model renderer to hwrenderer after removing the remaining traces of OpenGL. 2018-10-28 00:40:41 +02:00
models_md2.cpp - avoid reusing the same mVBuf pointer for the different renderers as that causes too many problems when switching between them 2018-05-21 17:52:03 +02:00
models_md3.cpp - fixed: MD3s with a skin-less surface left the renderer in an undefined state. 2018-10-09 19:16:15 +02:00
models_obj.cpp Attempt to fix warnings from VS2017 Win64 compiler 2018-09-22 12:49:54 -04:00
models_obj.h Calculate normals for OBJ models with smooth groups 2018-09-22 10:24:01 -04:00
models_ue1.cpp Computed facet normals for UE1 models were not normalized when they were supposed to. 2018-10-04 23:16:43 +02:00
models_ue1.h Fix a major oversight that caused UE1 models to use the normals of the first frame for all frames. 2018-09-25 21:00:04 +02:00
models_voxel.cpp - avoid reusing the same mVBuf pointer for the different renderers as that causes too many problems when switching between them 2018-05-21 17:52:03 +02:00
tab_anorms.h - Move models into r_data 2017-11-25 13:19:00 +01:00