qzdoom/zdoom.vcproj
Randy Heit 3a5afd1418 - Added support for dumping from RAW/DRO/IMF files, so now anything that
can be played as OPL can also be dumped.
- Removed the opl_enable cvar, since OPL playback is now selectable as just
  another MIDI device.
- Added support for DRO playback and dual-chip RAW playback.
- Removed MUS support from OPLMUSSong, since using the OPLMIDIDevice with
  MUSSong2 works just as well. There are still lots of leftover bits in
  the class that should probably be removed at some point, too.
- Added dual-chip dumping support for the RAW format.
- Added DosBox Raw OPL (.DRO) dumping support. For whatever reason,
  in_adlib calculates the song length for this format wrong, even though
  the exact length is stored right in the header. (But in_adlib seems buggy
  in general; too bad it's the only Windows version of Adplug that seems to
  exist.)
- Rewrote the OPL dumper to work with MIDI as well as MUS.


SVN r872 (trunk)
2008-04-03 02:31:39 +00:00

3555 lines
74 KiB
XML

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="zdoom"
ProjectGUID="{8049475B-5C87-46F9-9358-635218A4EF18}"
RootNamespace=" zdoom"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory=".\Release"
IntermediateDirectory=".\Release"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
Description="Checking svnrevision.h..."
CommandLine="&quot;$(OutDir)\updaterevision.exe&quot; src src/svnrevision.h"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/zdoom.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="3"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;jpeg-6b;snes_spc\snes_spc"
PreprocessorDefinitions="NDEBUG,WIN32,_WIN32,_WINDOWS,USEASM,HAVE_STRUPR,HAVE_FILELENGTH"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
ForceConformanceInForLoopScope="true"
RuntimeTypeInfo="false"
UsePrecompiledHeader="0"
PrecompiledHeaderFile=""
AssemblerOutput="0"
AssemblerListingLocation=".\Release/"
ObjectFile=".\Release/"
ProgramDataBaseFileName=".\Release/"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="1"
CallingConvention="1"
CompileAs="0"
DisableSpecificWarnings="4996"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="gdi32.lib user32.lib comctl32.lib shell32.lib advapi32.lib comdlg32.lib ole32.lib dxguid.lib dsound.lib dinput8.lib strmiids.lib wsock32.lib winmm.lib fmodex_vc.lib setupapi.lib ws2_32.lib"
ShowProgress="0"
OutputFile="../zdoom.exe"
LinkIncremental="1"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames=""
GenerateDebugInformation="true"
ProgramDatabaseFile="..\zdoom.pdb"
StripPrivateSymbols=""
GenerateMapFile="true"
MapFileName=".\Release/zdoom.map"
MapExports="true"
SubSystem="2"
StackReserveSize="0"
TerminalServerAware="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
SetChecksum="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
SuppressStartupBanner="true"
AssemblyIdentity=""
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="$(OutDir)\updaterevision.exe src src/svnrevision.h"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Release/zdoom.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="3"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;jpeg-6b;snes_spc\snes_spc"
PreprocessorDefinitions="NDEBUG,WIN32,_WIN32,_WINDOWS,USEASM,HAVE_STRUPR,HAVE_FILELENGTH,NOASM"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="false"
ForceConformanceInForLoopScope="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile=""
AssemblerOutput="0"
AssemblerListingLocation=".\Release/"
ObjectFile=".\Release/"
ProgramDataBaseFileName=".\Release/"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="1"
CallingConvention="1"
CompileAs="0"
DisableSpecificWarnings="4996"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="ddraw.lib dxguid.lib dinput8.lib comctl32.lib strmiids.lib wsock32.lib ws2_32.lib winmm.lib fmodvc.lib setupapi.lib"
ShowProgress="0"
OutputFile="../zdoom.exe"
LinkIncremental="1"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames=""
GenerateDebugInformation="true"
ProgramDatabaseFile="..\zdoom.pdb"
StripPrivateSymbols=""
GenerateMapFile="true"
MapFileName=".\Release/zdoom.map"
MapExports="true"
SubSystem="2"
StackReserveSize="0"
TerminalServerAware="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="17"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
IntermediateDirectory=".\Debug"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
Description="Checking svnrevision.h..."
CommandLine="$(OutDir)\updaterevision.exe src src/svnrevision.h"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/zdoom.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;jpeg-6b;snes_spc\snes_spc"
PreprocessorDefinitions="WIN32,_DEBUG,_WIN32,_WINDOWS,USEASM,_CRTDBG_MAP_ALLOC,HAVE_STRUPR,HAVE_FILELENGTH"
MinimalRebuild="true"
RuntimeLibrary="1"
EnableFunctionLevelLinking="true"
ForceConformanceInForLoopScope="true"
PrecompiledHeaderFile=""
AssemblerOutput="4"
AssemblerListingLocation=".\Debug/"
ObjectFile=".\Debug/"
ProgramDataBaseFileName=".\Debug/"
WarningLevel="3"
SuppressStartupBanner="true"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
CompileAs="0"
DisableSpecificWarnings="4996"
ForcedIncludeFiles=""
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="gdi32.lib user32.lib comctl32.lib shell32.lib advapi32.lib comdlg32.lib ole32.lib dxguid.lib dsound.lib dinput8.lib strmiids.lib wsock32.lib winmm.lib fmodex_vc.lib setupapi.lib ws2_32.lib"
OutputFile="../zdoomd.exe"
LinkIncremental="2"
SuppressStartupBanner="true"
AdditionalLibraryDirectories=""
IgnoreDefaultLibraryNames="libcmt;msvcrtd;msvcrt"
GenerateDebugInformation="true"
ProgramDatabaseFile=".\Debug/zdoomd.pdb"
SubSystem="2"
StackReserveSize="0"
TerminalServerAware="2"
SetChecksum="false"
TargetMachine="0"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="$(OutDir)\updaterevision.exe src src/svnrevision.h"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\Debug/zdoom.tlb"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;jpeg-6b;snes_spc\snes_spc"
PreprocessorDefinitions="WIN32,_DEBUG,_WIN32,_WINDOWS,USEASM,_CRTDBG_MAP_ALLOC,HAVE_STRUPR,HAVE_FILELENGTH,NOASM"
MinimalRebuild="true"
RuntimeLibrary="1"
EnableFunctionLevelLinking="true"
ForceConformanceInForLoopScope="true"
PrecompiledHeaderFile=""
AssemblerOutput="4"
AssemblerListingLocation=".\Debug/"
ObjectFile=".\Debug/"
ProgramDataBaseFileName=".\Debug/"
WarningLevel="3"
SuppressStartupBanner="true"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
CompileAs="0"
DisableSpecificWarnings="4996"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="dxguid.lib ddraw.lib dinput8.lib comctl32.lib strmiids.lib wsock32.lib winmm.lib fmodvc.lib setupapi.lib ws2_32.lib"
OutputFile="../zdoomd.exe"
LinkIncremental="2"
SuppressStartupBanner="true"
AdditionalLibraryDirectories=""
IgnoreDefaultLibraryNames="libcmt;msvcrtd;msvcrt"
GenerateDebugInformation="true"
ProgramDatabaseFile=".\Debug/zdoomd.pdb"
SubSystem="2"
StackReserveSize="0"
TerminalServerAware="2"
SetChecksum="false"
TargetMachine="17"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="A Source Files"
Filter="c;cpp"
>
<File
RelativePath=".\src\am_map.cpp"
>
</File>
<File
RelativePath=".\src\autostart.cpp"
>
</File>
<File
RelativePath=".\src\autozend.cpp"
>
</File>
<File
RelativePath=".\src\b_bot.cpp"
>
</File>
<File
RelativePath=".\src\B_func.cpp"
>
</File>
<File
RelativePath=".\src\B_game.cpp"
>
</File>
<File
RelativePath=".\src\b_move.cpp"
>
</File>
<File
RelativePath=".\src\B_think.cpp"
>
</File>
<File
RelativePath=".\src\bbannouncer.cpp"
>
</File>
<File
RelativePath=".\src\c_bind.cpp"
>
</File>
<File
RelativePath=".\src\c_cmds.cpp"
>
</File>
<File
RelativePath=".\src\c_console.cpp"
>
</File>
<File
RelativePath=".\src\c_cvars.cpp"
>
</File>
<File
RelativePath=".\src\c_dispatch.cpp"
>
</File>
<File
RelativePath=".\src\c_expr.cpp"
>
</File>
<File
RelativePath=".\src\cmdlib.cpp"
>
</File>
<File
RelativePath=".\src\colormatcher.cpp"
>
</File>
<File
RelativePath=".\src\configfile.cpp"
>
</File>
<File
RelativePath=".\src\ct_chat.cpp"
>
</File>
<File
RelativePath=".\src\d_dehacked.cpp"
>
</File>
<File
RelativePath=".\src\D_main.cpp"
>
</File>
<File
RelativePath=".\src\d_net.cpp"
>
</File>
<File
RelativePath=".\src\d_netinfo.cpp"
>
</File>
<File
RelativePath=".\src\d_protocol.cpp"
>
</File>
<File
RelativePath=".\src\decallib.cpp"
>
</File>
<File
RelativePath=".\src\dobject.cpp"
>
</File>
<File
RelativePath=".\src\dobjgc.cpp"
>
</File>
<File
RelativePath=".\src\dobjtype.cpp"
>
</File>
<File
RelativePath=".\src\doomdef.cpp"
>
</File>
<File
RelativePath=".\src\doomstat.cpp"
>
</File>
<File
RelativePath=".\src\dsectoreffect.cpp"
>
</File>
<File
RelativePath=".\src\dthinker.cpp"
>
</File>
<File
RelativePath=".\src\f_finale.cpp"
>
</File>
<File
RelativePath=".\src\f_wipe.cpp"
>
</File>
<File
RelativePath=".\src\farchive.cpp"
>
</File>
<File
RelativePath=".\src\files.cpp"
>
</File>
<File
RelativePath=".\src\g_game.cpp"
>
</File>
<File
RelativePath=".\src\g_hub.cpp"
>
</File>
<File
RelativePath=".\src\g_level.cpp"
>
</File>
<File
RelativePath=".\src\gameconfigfile.cpp"
>
</File>
<File
RelativePath=".\src\gi.cpp"
>
</File>
<File
RelativePath=".\src\hu_scores.cpp"
>
</File>
<File
RelativePath=".\src\i_net.cpp"
>
</File>
<File
RelativePath=".\src\info.cpp"
>
</File>
<File
RelativePath=".\src\infodefaults.cpp"
>
</File>
<File
RelativePath=".\src\lumpconfigfile.cpp"
>
</File>
<File
RelativePath=".\src\m_alloc.cpp"
>
</File>
<File
RelativePath=".\src\m_argv.cpp"
>
</File>
<File
RelativePath=".\src\m_bbox.cpp"
>
</File>
<File
RelativePath=".\src\m_cheat.cpp"
>
</File>
<File
RelativePath=".\src\m_menu.cpp"
>
</File>
<File
RelativePath=".\src\m_misc.cpp"
>
</File>
<File
RelativePath=".\src\m_options.cpp"
>
</File>
<File
RelativePath=".\src\m_png.cpp"
>
</File>
<File
RelativePath=".\src\m_random.cpp"
>
</File>
<File
RelativePath=".\src\mus2midi.cpp"
>
</File>
<File
RelativePath=".\src\name.cpp"
>
</File>
<File
RelativePath=".\src\nodebuild.cpp"
>
</File>
<File
RelativePath=".\src\nodebuild_classify_nosse2.cpp"
>
</File>
<File
RelativePath=".\src\nodebuild_classify_sse2.cpp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
EnableEnhancedInstructionSet="2"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
EnableEnhancedInstructionSet="2"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\nodebuild_events.cpp"
>
</File>
<File
RelativePath=".\src\nodebuild_extract.cpp"
>
</File>
<File
RelativePath=".\src\nodebuild_gl.cpp"
>
</File>
<File
RelativePath=".\src\nodebuild_utility.cpp"
>
</File>
<File
RelativePath=".\src\p_3dmidtex.cpp"
>
</File>
<File
RelativePath=".\src\p_acs.cpp"
>
</File>
<File
RelativePath=".\src\p_buildmap.cpp"
>
</File>
<File
RelativePath=".\src\p_ceiling.cpp"
>
</File>
<File
RelativePath=".\src\p_conversation.cpp"
>
</File>
<File
RelativePath=".\src\p_doors.cpp"
>
</File>
<File
RelativePath=".\src\p_effect.cpp"
>
</File>
<File
RelativePath=".\src\p_enemy.cpp"
>
</File>
<File
RelativePath=".\src\p_enemy_a_lookex.cpp"
>
</File>
<File
RelativePath=".\src\p_floor.cpp"
>
</File>
<File
RelativePath=".\src\p_interaction.cpp"
>
</File>
<File
RelativePath=".\src\p_lights.cpp"
>
</File>
<File
RelativePath=".\src\p_linkedsectors.cpp"
>
</File>
<File
RelativePath=".\src\p_lnspec.cpp"
>
</File>
<File
RelativePath=".\src\p_map.cpp"
>
</File>
<File
RelativePath=".\src\p_maputl.cpp"
>
</File>
<File
RelativePath=".\src\p_mobj.cpp"
>
</File>
<File
RelativePath=".\src\p_pillar.cpp"
>
</File>
<File
RelativePath=".\src\p_plats.cpp"
>
</File>
<File
RelativePath=".\src\p_pspr.cpp"
>
</File>
<File
RelativePath=".\src\p_saveg.cpp"
>
</File>
<File
RelativePath=".\src\p_sectors.cpp"
>
</File>
<File
RelativePath=".\src\p_setup.cpp"
>
</File>
<File
RelativePath=".\src\p_sight.cpp"
>
</File>
<File
RelativePath=".\src\p_spec.cpp"
>
</File>
<File
RelativePath=".\src\p_switch.cpp"
>
</File>
<File
RelativePath=".\src\p_teleport.cpp"
>
</File>
<File
RelativePath=".\src\p_terrain.cpp"
>
</File>
<File
RelativePath=".\src\p_things.cpp"
>
</File>
<File
RelativePath=".\src\p_tick.cpp"
>
</File>
<File
RelativePath=".\src\p_trace.cpp"
>
</File>
<File
RelativePath=".\src\p_user.cpp"
>
</File>
<File
RelativePath=".\src\p_writemap.cpp"
>
</File>
<File
RelativePath=".\src\p_xlat.cpp"
>
</File>
<File
RelativePath=".\src\po_man.cpp"
>
</File>
<File
RelativePath=".\src\s_advsound.cpp"
>
</File>
<File
RelativePath=".\src\s_environment.cpp"
>
</File>
<File
RelativePath=".\src\s_playlist.cpp"
>
</File>
<File
RelativePath=".\src\s_sndseq.cpp"
>
</File>
<File
RelativePath=".\src\s_sound.cpp"
>
</File>
<File
RelativePath=".\src\sc_man.cpp"
>
</File>
<File
RelativePath=".\src\sc_man_scanner.h"
>
</File>
<File
RelativePath=".\src\sc_man_scanner.re"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Creating $(InputName).h from src/$(InputFileName)"
CommandLine="tools\re2c\re2c --no-generation-date -s -o &quot;src/$(InputName).h&quot; &quot;src/$(InputFileName)&quot;&#x0D;&#x0A;"
Outputs="&quot;src/$(InputName).h&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Creating $(InputName).h from src/$(InputFileName)"
CommandLine="tools\re2c\re2c -s -o &quot;src/$(InputName).h&quot; &quot;src/$(InputFileName)&quot;&#x0D;&#x0A;"
Outputs="&quot;src/$(InputName).h&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Creating $(InputName).h from src/$(InputFileName)"
CommandLine="tools\re2c\re2c --no-generation-date -s -o &quot;src/$(InputName).h&quot; &quot;src/$(InputFileName)&quot;&#x0D;&#x0A;"
Outputs="&quot;src/$(InputName).h&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Creating $(InputName).h from src/$(InputFileName)"
CommandLine="tools\re2c\re2c -s -o &quot;src/$(InputName).h&quot; &quot;src/$(InputFileName)&quot;&#x0D;&#x0A;"
Outputs="&quot;src/$(InputName).h&quot;"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\skins.cpp"
>
</File>
<File
RelativePath=".\src\st_stuff.cpp"
>
</File>
<File
RelativePath=".\src\stats.cpp"
>
</File>
<File
RelativePath=".\src\stringtable.cpp"
>
</File>
<File
RelativePath=".\src\tables.cpp"
>
</File>
<File
RelativePath=".\src\teaminfo.cpp"
>
</File>
<File
RelativePath=".\src\tempfiles.cpp"
>
</File>
<File
RelativePath=".\src\v_collection.cpp"
>
</File>
<File
RelativePath=".\src\v_draw.cpp"
>
</File>
<File
RelativePath=".\src\v_font.cpp"
>
</File>
<File
RelativePath=".\src\v_palette.cpp"
>
</File>
<File
RelativePath=".\src\v_pfx.cpp"
>
</File>
<File
RelativePath=".\src\v_text.cpp"
>
</File>
<File
RelativePath=".\src\v_video.cpp"
>
</File>
<File
RelativePath=".\src\w_wad.cpp"
>
</File>
<File
RelativePath=".\src\wi_stuff.cpp"
>
</File>
<File
RelativePath=".\src\zstrformat.cpp"
>
</File>
<File
RelativePath=".\src\zstring.cpp"
>
</File>
<Filter
Name="Decorate++"
>
<File
RelativePath=".\src\codepointers.h"
>
</File>
<File
RelativePath=".\src\thingdef\olddecorations.cpp"
>
</File>
<File
RelativePath=".\src\thingdef\thingdef.cpp"
>
</File>
<File
RelativePath=".\src\thingdef\thingdef.h"
>
</File>
<File
RelativePath=".\src\thingdef\thingdef_codeptr.cpp"
>
</File>
<File
RelativePath=".\src\thingdef\thingdef_exp.cpp"
>
</File>
<File
RelativePath=".\src\thingdef\thingdef_main.cpp"
>
</File>
<File
RelativePath=".\src\thingdef\thingdef_properties.cpp"
>
</File>
<File
RelativePath=".\src\thingdef\thingdef_states.cpp"
>
</File>
</Filter>
</Filter>
<Filter
Name="A Header Files"
Filter="h"
>
<File
RelativePath=".\src\actionspecials.h"
>
</File>
<File
RelativePath=".\src\actor.h"
>
</File>
<File
RelativePath=".\src\am_map.h"
>
</File>
<File
RelativePath=".\src\announcer.h"
>
</File>
<File
RelativePath=".\src\autosegs.h"
>
</File>
<File
RelativePath=".\src\b_bot.H"
>
</File>
<File
RelativePath=".\src\basicinlines.h"
>
</File>
<File
RelativePath=".\src\c_bind.h"
>
</File>
<File
RelativePath=".\src\c_console.h"
>
</File>
<File
RelativePath=".\src\c_cvars.h"
>
</File>
<File
RelativePath=".\src\c_dispatch.h"
>
</File>
<File
RelativePath=".\src\cmdlib.h"
>
</File>
<File
RelativePath=".\src\colormatcher.h"
>
</File>
<File
RelativePath=".\src\configfile.h"
>
</File>
<File
RelativePath=".\src\d_dehacked.h"
>
</File>
<File
RelativePath=".\src\d_dehackedactions.h"
>
</File>
<File
RelativePath=".\src\d_event.h"
>
</File>
<File
RelativePath=".\src\d_gui.h"
>
</File>
<File
RelativePath=".\src\d_main.h"
>
</File>
<File
RelativePath=".\src\d_net.h"
>
</File>
<File
RelativePath=".\src\d_netinf.h"
>
</File>
<File
RelativePath=".\src\d_player.h"
>
</File>
<File
RelativePath=".\src\d_protocol.h"
>
</File>
<File
RelativePath=".\src\d_ticcmd.h"
>
</File>
<File
RelativePath=".\src\decallib.h"
>
</File>
<File
RelativePath=".\src\dobject.h"
>
</File>
<File
RelativePath=".\src\dobjtype.h"
>
</File>
<File
RelativePath=".\src\doomdata.h"
>
</File>
<File
RelativePath=".\src\doomdef.h"
>
</File>
<File
RelativePath=".\src\doomerrors.h"
>
</File>
<File
RelativePath=".\src\doomstat.h"
>
</File>
<File
RelativePath=".\src\doomtype.h"
>
</File>
<File
RelativePath=".\src\dsectoreffect.h"
>
</File>
<File
RelativePath=".\src\dthinker.h"
>
</File>
<File
RelativePath=".\src\f_finale.h"
>
</File>
<File
RelativePath=".\src\f_wipe.h"
>
</File>
<File
RelativePath=".\src\farchive.h"
>
</File>
<File
RelativePath=".\src\files.h"
>
</File>
<File
RelativePath=".\src\g_game.h"
>
</File>
<File
RelativePath=".\src\g_hub.h"
>
</File>
<File
RelativePath=".\src\g_level.h"
>
</File>
<File
RelativePath=".\src\gameconfigfile.h"
>
</File>
<File
RelativePath=".\src\gccinlines.h"
>
</File>
<File
RelativePath=".\src\gi.h"
>
</File>
<File
RelativePath=".\src\gstrings.h"
>
</File>
<File
RelativePath=".\src\hu_stuff.h"
>
</File>
<File
RelativePath=".\src\i_cd.h"
>
</File>
<File
RelativePath=".\src\i_movie.h"
>
</File>
<File
RelativePath=".\src\i_net.h"
>
</File>
<File
RelativePath=".\src\i_video.h"
>
</File>
<File
RelativePath=".\src\Info.h"
>
</File>
<File
RelativePath=".\src\infomacros.h"
>
</File>
<File
RelativePath=".\src\lists.h"
>
</File>
<File
RelativePath=".\src\lumpconfigfile.h"
>
</File>
<File
RelativePath=".\src\m_alloc.h"
>
</File>
<File
RelativePath=".\src\m_argv.h"
>
</File>
<File
RelativePath=".\src\m_bbox.h"
>
</File>
<File
RelativePath=".\src\m_cheat.h"
>
</File>
<File
RelativePath=".\src\m_crc32.h"
>
</File>
<File
RelativePath=".\src\m_fixed.h"
>
</File>
<File
RelativePath=".\src\m_menu.h"
>
</File>
<File
RelativePath=".\src\m_misc.h"
>
</File>
<File
RelativePath=".\src\m_png.h"
>
</File>
<File
RelativePath=".\src\m_random.h"
>
</File>
<File
RelativePath=".\src\m_swap.h"
>
</File>
<File
RelativePath=".\src\mscinlines.h"
>
</File>
<File
RelativePath=".\src\mus2midi.h"
>
</File>
<File
RelativePath=".\src\name.h"
>
</File>
<File
RelativePath=".\src\namedef.h"
>
</File>
<File
RelativePath=".\src\nodebuild.h"
>
</File>
<File
RelativePath=".\src\p_3dmidtex.h"
>
</File>
<File
RelativePath=".\src\p_acs.h"
>
</File>
<File
RelativePath=".\src\p_conversation.h"
>
</File>
<File
RelativePath=".\src\p_effect.h"
>
</File>
<File
RelativePath=".\src\p_enemy.h"
>
</File>
<File
RelativePath=".\src\p_lnspec.h"
>
</File>
<File
RelativePath=".\src\p_local.h"
>
</File>
<File
RelativePath=".\src\p_pspr.h"
>
</File>
<File
RelativePath=".\src\p_saveg.h"
>
</File>
<File
RelativePath=".\src\p_setup.h"
>
</File>
<File
RelativePath=".\src\p_spec.h"
>
</File>
<File
RelativePath=".\src\p_terrain.h"
>
</File>
<File
RelativePath=".\src\p_tick.h"
>
</File>
<File
RelativePath=".\src\p_trace.h"
>
</File>
<File
RelativePath=".\src\s_playlist.h"
>
</File>
<File
RelativePath=".\src\s_sndseq.h"
>
</File>
<File
RelativePath=".\src\s_sound.h"
>
</File>
<File
RelativePath=".\src\sc_man.h"
>
</File>
<File
RelativePath=".\src\skins.h"
>
</File>
<File
RelativePath=".\src\st_start.h"
>
</File>
<File
RelativePath=".\src\st_stuff.h"
>
</File>
<File
RelativePath=".\src\statnums.h"
>
</File>
<File
RelativePath=".\src\stats.h"
>
</File>
<File
RelativePath=".\src\stringtable.h"
>
</File>
<File
RelativePath=".\src\Tables.h"
>
</File>
<File
RelativePath=".\src\tarray.h"
>
</File>
<File
RelativePath=".\src\teaminfo.h"
>
</File>
<File
RelativePath=".\src\tempfiles.h"
>
</File>
<File
RelativePath=".\src\templates.h"
>
</File>
<File
RelativePath=".\src\v_collection.h"
>
</File>
<File
RelativePath=".\src\v_font.h"
>
</File>
<File
RelativePath=".\src\v_palette.h"
>
</File>
<File
RelativePath=".\src\v_pfx.h"
>
</File>
<File
RelativePath=".\src\v_text.h"
>
</File>
<File
RelativePath=".\src\v_video.h"
>
</File>
<File
RelativePath=".\src\vectors.h"
>
</File>
<File
RelativePath=".\src\w_wad.h"
>
</File>
<File
RelativePath=".\src\w_zip.h"
>
</File>
<File
RelativePath=".\src\weightedlist.h"
>
</File>
<File
RelativePath=".\src\wi_stuff.h"
>
</File>
<File
RelativePath=".\src\zstring.h"
>
</File>
</Filter>
<Filter
Name="Assembly Files"
Filter="nas; asm"
>
<File
RelativePath=".\src\a.nas"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -o $(IntDir)\$(InputName).obj -f win32 $(InputPath)&#x0D;&#x0A;"
Outputs="$(IntDir)/$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -o $(IntDir)\$(InputName).obj -f win32 $(InputPath)&#x0D;&#x0A;"
Outputs="$(IntDir)/$(InputName).obj"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\misc.nas"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -o $(IntDir)\$(InputName).obj -f win32 $(InputPath)&#x0D;&#x0A;"
Outputs="$(IntDir)/$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -o $(IntDir)\$(InputName).obj -f win32 $(InputPath)&#x0D;&#x0A;"
Outputs="$(IntDir)/$(InputName).obj"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\tmap.nas"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -o $(IntDir)\$(InputName).obj -f win32 $(InputPath)&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -o $(IntDir)\$(InputName).obj -f win32 $(InputPath)&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\tmap2.nas"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -o $(IntDir)\$(InputName).obj -f win32 $(InputPath)&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -o $(IntDir)\$(InputName).obj -f win32 $(InputPath)&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\tmap3.nas"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -o $(IntDir)\$(InputName).obj -f win32 $(InputPath)&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;$(OutDir)\fixrtext &quot;$(IntDir)\$(InputName).obj&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -o $(IntDir)\$(InputName).obj -f win32 $(InputPath)&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="Win32 Files"
>
<File
RelativePath=".\src\win32\boing1.ico"
>
</File>
<File
RelativePath=".\src\win32\boing2.ico"
>
</File>
<File
RelativePath=".\src\win32\boing3.ico"
>
</File>
<File
RelativePath=".\src\win32\boing4.ico"
>
</File>
<File
RelativePath=".\src\win32\boing5.ico"
>
</File>
<File
RelativePath=".\src\win32\boing6.ico"
>
</File>
<File
RelativePath=".\src\win32\boing7.ico"
>
</File>
<File
RelativePath=".\src\win32\boing8.ico"
>
</File>
<File
RelativePath=".\src\win32\cursor1.cur"
>
</File>
<File
RelativePath=".\src\win32\deadguy.bmp"
>
</File>
<File
RelativePath="src\win32\eaxedit.cpp"
>
</File>
<File
RelativePath=".\src\win32\fb_d3d9.cpp"
>
</File>
<File
RelativePath=".\src\win32\fb_d3d9_shaders.h"
>
</File>
<File
RelativePath=".\src\win32\fb_d3d9_wipe.cpp"
>
</File>
<File
RelativePath=".\src\win32\fb_ddraw.cpp"
>
</File>
<File
RelativePath=".\src\win32\hardware.cpp"
>
</File>
<File
RelativePath=".\src\win32\hardware.h"
>
</File>
<File
RelativePath=".\src\win32\helperthread.cpp"
>
</File>
<File
RelativePath=".\src\win32\helperthread.h"
>
</File>
<File
RelativePath=".\src\win32\i_cd.cpp"
>
</File>
<File
RelativePath="src\win32\i_crash.cpp"
>
</File>
<File
RelativePath=".\src\win32\i_input.cpp"
>
</File>
<File
RelativePath=".\src\win32\i_input.h"
>
</File>
<File
RelativePath=".\src\win32\i_main.cpp"
>
</File>
<File
RelativePath=".\src\win32\i_movie.cpp"
>
</File>
<File
RelativePath=".\src\win32\I_system.cpp"
>
</File>
<File
RelativePath=".\src\win32\I_system.h"
>
</File>
<File
RelativePath=".\src\win32\icon1.ico"
>
</File>
<File
RelativePath=".\src\win32\icon2.ico"
>
</File>
<File
RelativePath=".\src\win32\resource.h"
>
</File>
<File
RelativePath=".\src\win32\st_start.cpp"
>
</File>
<File
RelativePath=".\src\win32\win32iface.h"
>
</File>
<File
RelativePath=".\src\win32\win32video.cpp"
>
</File>
<File
RelativePath=".\src\win32\wrappers.nas"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -o &quot;$(IntDir)\$(InputName).obj&quot; -d OBJ_FORMAT_win32 -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Assembling $(InputPath)..."
CommandLine="nasm -g -o &quot;$(IntDir)\$(InputName).obj&quot; -d OBJ_FORMAT_win32 -f win32 &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="$(IntDir)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="Shared Game"
>
<File
RelativePath=".\src\g_shared\a_action.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_action.h"
>
</File>
<File
RelativePath=".\src\g_shared\a_armor.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_artifacts.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_artifacts.h"
>
</File>
<File
RelativePath=".\src\g_shared\a_bridge.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_camera.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_debris.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_decals.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_flashfader.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_fountain.cpp"
>
</File>
<File
RelativePath="src\g_shared\a_hatetarget.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_keys.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_keys.h"
>
</File>
<File
RelativePath=".\src\g_shared\a_lightning.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_lightning.h"
>
</File>
<File
RelativePath=".\src\g_shared\a_mapmarker.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_morph.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_movingcamera.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_pickups.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_pickups.h"
>
</File>
<File
RelativePath=".\src\g_shared\a_puzzleitems.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_quake.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_secrettrigger.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_sectoraction.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_setcolor.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_sharedglobal.h"
>
</File>
<File
RelativePath=".\src\g_shared\a_skies.cpp"
>
</File>
<File
RelativePath="src\g_shared\a_soundenvironment.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_soundsequence.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_spark.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_waterzone.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_weaponpiece.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\a_weaponpiece.h"
>
</File>
<File
RelativePath=".\src\g_shared\a_weapons.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\hudmessages.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\sbar.h"
>
</File>
<File
RelativePath=".\src\g_shared\sbarinfo.h"
>
</File>
<File
RelativePath=".\src\g_shared\sbarinfo_display.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\sbarinfo_parser.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\shared_hud.cpp"
>
</File>
<File
RelativePath=".\src\g_shared\shared_sbar.cpp"
>
</File>
</Filter>
<Filter
Name="Doom Game"
>
<File
RelativePath=".\src\g_doom\a_arachnotron.cpp"
>
</File>
<File
RelativePath=".\src\g_doom\a_archvile.cpp"
>
</File>
<File
RelativePath=".\src\g_doom\a_bossbrain.cpp"
>
</File>
<File
RelativePath=".\src\g_doom\a_bruiser.cpp"
>
</File>
<File
RelativePath=".\src\g_doom\a_cacodemon.cpp"
>
</File>
<File
RelativePath=".\src\g_doom\a_cyberdemon.cpp"
>
</File>
<File
RelativePath=".\src\g_doom\a_demon.cpp"
>
</File>
<File
RelativePath=".\src\g_doom\a_doomglobal.h"
>
</File>
<File
RelativePath=".\src\g_doom\a_doomimp.cpp"
>
</File>
<File
RelativePath=".\src\g_doom\a_doommisc.cpp"
>
</File>
<File
RelativePath=".\src\g_doom\a_doomweaps.cpp"
>
</File>
<File
RelativePath=".\src\g_doom\a_fatso.cpp"
>
</File>
<File
RelativePath=".\src\g_doom\a_keen.cpp"
>
</File>
<File
RelativePath=".\src\g_doom\a_lostsoul.cpp"
>
</File>
<File
RelativePath=".\src\g_doom\a_painelemental.cpp"
>
</File>
<File
RelativePath=".\src\g_doom\a_possessed.cpp"
>
</File>
<File
RelativePath=".\src\g_doom\a_revenant.cpp"
>
</File>
<File
RelativePath=".\src\g_doom\a_scriptedmarine.cpp"
>
</File>
<File
RelativePath=".\src\g_doom\a_spidermaster.cpp"
>
</File>
<File
RelativePath=".\src\g_doom\doom_sbar.cpp"
>
</File>
</Filter>
<Filter
Name="Raven Shared"
>
<File
RelativePath=".\src\g_raven\a_artitele.cpp"
>
</File>
<File
RelativePath=".\src\g_raven\a_minotaur.cpp"
>
</File>
<File
RelativePath=".\src\g_raven\ravenshared.h"
>
</File>
</Filter>
<Filter
Name="Heretic Game"
>
<File
RelativePath=".\src\g_heretic\a_chicken.cpp"
>
</File>
<File
RelativePath=".\src\g_heretic\a_dsparil.cpp"
>
</File>
<File
RelativePath=".\src\g_heretic\a_hereticartifacts.cpp"
>
</File>
<File
RelativePath=".\src\g_heretic\a_hereticglobal.h"
>
</File>
<File
RelativePath=".\src\g_heretic\a_hereticimp.cpp"
>
</File>
<File
RelativePath=".\src\g_heretic\a_hereticmisc.cpp"
>
</File>
<File
RelativePath=".\src\g_heretic\a_hereticweaps.cpp"
>
</File>
<File
RelativePath=".\src\g_heretic\a_ironlich.cpp"
>
</File>
<File
RelativePath=".\src\g_heretic\a_knight.cpp"
>
</File>
<File
RelativePath=".\src\g_heretic\a_wizard.cpp"
>
</File>
<File
RelativePath=".\src\g_heretic\heretic_sbar.cpp"
>
</File>
</Filter>
<Filter
Name="Hexen Game"
>
<File
RelativePath=".\src\g_hexen\a_bats.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_bishop.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_blastradius.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_boostarmor.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_centaur.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_clericboss.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_clericflame.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_clericholy.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_clericmace.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_clericstaff.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_dragon.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_fighteraxe.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_fighterboss.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_fighterhammer.cpp"
>
</File>
<File
RelativePath="src\g_hexen\a_fighterplayer.cpp"
>
</File>
<File
RelativePath="src\g_hexen\a_fighterquietus.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_firedemon.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_flechette.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_fog.cpp"
>
</File>
<File
RelativePath="src\g_hexen\a_healingradius.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_heresiarch.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_hexenglobal.h"
>
</File>
<File
RelativePath=".\src\g_hexen\a_hexenspecialdecs.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_iceguy.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_korax.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_mageboss.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_magecone.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_magelightning.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_magestaff.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_magewand.cpp"
>
</File>
<File
RelativePath="src\g_hexen\a_pig.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_serpent.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_spike.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_summon.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_teleportother.cpp"
>
</File>
<File
RelativePath="src\g_hexen\a_weaponpieces.cpp"
>
</File>
<File
RelativePath=".\src\g_hexen\a_wraith.cpp"
>
</File>
<File
RelativePath="src\g_hexen\hexen_sbar.cpp"
>
</File>
</Filter>
<Filter
Name="Strife Game"
>
<File
RelativePath=".\src\g_strife\a_acolyte.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\a_alienspectres.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\a_coin.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\a_crusader.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\a_entityboss.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\a_inquisitor.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\a_loremaster.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\a_macil.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\a_oracle.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\a_programmer.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\a_reaver.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\a_rebels.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\a_sentinel.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\a_spectral.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\a_stalker.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\a_strifeglobal.h"
>
</File>
<File
RelativePath=".\src\g_strife\a_strifeitems.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\a_strifestuff.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\a_strifeweapons.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
GeneratePreprocessedFile="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCLCompilerTool"
GeneratePreprocessedFile="0"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\g_strife\a_templar.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\a_thingstoblowup.cpp"
>
</File>
<File
RelativePath=".\src\g_strife\strife_sbar.cpp"
>
</File>
</Filter>
<Filter
Name="Render Core"
>
<Filter
Name="Render Sources"
>
<File
RelativePath=".\src\r_anim.cpp"
>
</File>
<File
RelativePath=".\src\r_bsp.cpp"
>
</File>
<File
RelativePath=".\src\r_data.cpp"
>
</File>
<File
RelativePath=".\src\r_draw.cpp"
>
</File>
<File
RelativePath=".\src\r_drawt.cpp"
>
</File>
<File
RelativePath=".\src\r_main.cpp"
>
</File>
<File
RelativePath=".\src\r_plane.cpp"
>
</File>
<File
RelativePath=".\src\r_polymost.cpp"
>
</File>
<File
RelativePath=".\src\r_segs.cpp"
>
</File>
<File
RelativePath=".\src\r_sky.cpp"
>
</File>
<File
RelativePath=".\src\r_things.cpp"
>
</File>
<File
RelativePath=".\src\r_translate.cpp"
>
</File>
</Filter>
<Filter
Name="Render Headers"
>
<File
RelativePath=".\src\r_blend.h"
>
</File>
<File
RelativePath=".\src\r_bsp.h"
>
</File>
<File
RelativePath=".\src\r_data.h"
>
</File>
<File
RelativePath=".\src\r_defs.h"
>
</File>
<File
RelativePath=".\src\r_draw.h"
>
</File>
<File
RelativePath=".\src\r_jpeg.h"
>
</File>
<File
RelativePath=".\src\r_local.h"
>
</File>
<File
RelativePath=".\src\r_main.h"
>
</File>
<File
RelativePath=".\src\r_plane.h"
>
</File>
<File
RelativePath=".\src\r_polymost.h"
>
</File>
<File
RelativePath=".\src\r_segs.h"
>
</File>
<File
RelativePath=".\src\r_sky.h"
>
</File>
<File
RelativePath=".\src\r_state.h"
>
</File>
<File
RelativePath=".\src\r_things.h"
>
</File>
<File
RelativePath=".\src\r_translate.h"
>
</File>
</Filter>
<Filter
Name="Textures"
>
<File
RelativePath=".\src\textures\automaptexture.cpp"
>
</File>
<File
RelativePath=".\src\textures\buildtexture.cpp"
>
</File>
<File
RelativePath=".\src\textures\canvastexture.cpp"
>
</File>
<File
RelativePath=".\src\textures\ddstexture.cpp"
>
</File>
<File
RelativePath=".\src\textures\flattexture.cpp"
>
</File>
<File
RelativePath=".\src\textures\imgztexture.cpp"
>
</File>
<File
RelativePath=".\src\textures\jpegtexture.cpp"
>
</File>
<File
RelativePath=".\src\textures\multipatchtexture.cpp"
>
</File>
<File
RelativePath=".\src\textures\patchtexture.cpp"
>
</File>
<File
RelativePath=".\src\textures\pcxtexture.cpp"
>
</File>
<File
RelativePath=".\src\textures\pngtexture.cpp"
>
</File>
<File
RelativePath=".\src\textures\rawpagetexture.cpp"
>
</File>
<File
RelativePath=".\src\textures\texture.cpp"
>
</File>
<File
RelativePath=".\src\textures\texturemanager.cpp"
>
</File>
<File
RelativePath=".\src\textures\tgatexture.cpp"
>
</File>
<File
RelativePath=".\src\textures\warptexture.cpp"
>
</File>
</Filter>
</Filter>
<Filter
Name="Text Files"
Filter="txt"
>
<File
RelativePath="docs\classes.txt"
>
</File>
<File
RelativePath="docs\colors.txt"
>
</File>
<File
RelativePath="docs\commands.txt"
>
</File>
<File
RelativePath="docs\console.html"
>
</File>
<File
RelativePath="docs\history.txt"
>
</File>
<File
RelativePath="docs\notes.txt"
>
</File>
<File
RelativePath="docs\rh-log.txt"
>
</File>
<File
RelativePath="docs\zdoom.txt"
>
</File>
<Filter
Name="Licenses"
>
<File
RelativePath="docs\BUILDLIC.TXT"
>
</File>
<File
RelativePath="docs\doomlic.txt"
>
</File>
</Filter>
</Filter>
<Filter
Name="Versioning"
>
<File
RelativePath=".\src\version.h"
>
</File>
<File
RelativePath=".\src\win32\zdoom.rc"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCResourceCompilerTool"
AdditionalIncludeDirectories="src\win32;$(NoInherit)"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCResourceCompilerTool"
AdditionalIncludeDirectories="src\win32;$(NoInherit)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG;NO_MANIFEST"
AdditionalIncludeDirectories="src\win32;$(NoInherit)"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG;NO_MANIFEST"
AdditionalIncludeDirectories="src\win32;$(NoInherit)"
/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="Audio Files"
>
<File
RelativePath=".\src\sound\fmodsound.cpp"
>
</File>
<File
RelativePath=".\src\sound\fmodsound.h"
>
</File>
<File
RelativePath="src\sound\i_music.cpp"
>
</File>
<File
RelativePath="src\sound\i_music.h"
>
</File>
<File
RelativePath="src\sound\i_musicinterns.h"
>
</File>
<File
RelativePath="src\sound\i_sound.cpp"
>
</File>
<File
RelativePath="src\sound\i_sound.h"
>
</File>
<File
RelativePath="src\sound\music_cd.cpp"
>
</File>
<File
RelativePath=".\src\sound\music_midi_base.cpp"
>
</File>
<File
RelativePath="src\sound\music_midi_midiout.cpp"
>
</File>
<File
RelativePath="src\sound\music_midi_timidity.cpp"
>
</File>
<File
RelativePath=".\src\sound\music_midistream.cpp"
>
</File>
<File
RelativePath="src\sound\music_mus_midiout.cpp"
>
</File>
<File
RelativePath="src\sound\music_mus_opl.cpp"
>
</File>
<File
RelativePath=".\src\oplsynth\music_opl_mididevice.cpp"
>
</File>
<File
RelativePath=".\src\oplsynth\music_opldumper_mididevice.cpp"
>
</File>
<File
RelativePath="src\sound\music_spc.cpp"
>
</File>
<File
RelativePath="src\sound\music_stream.cpp"
>
</File>
<File
RelativePath=".\src\sound\music_win_mididevice.cpp"
>
</File>
<Filter
Name="OPL Synth"
>
<File
RelativePath=".\src\oplsynth\DEFTYPES.H"
>
</File>
<File
RelativePath=".\src\oplsynth\fmopl.cpp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
AssemblerOutput="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCLCompilerTool"
AssemblerOutput="0"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\oplsynth\fmopl.h"
>
</File>
<File
RelativePath=".\src\oplsynth\mlopl.cpp"
>
</File>
<File
RelativePath=".\src\oplsynth\mlopl_io.cpp"
>
</File>
<File
RelativePath=".\src\oplsynth\muslib.h"
>
</File>
<File
RelativePath=".\src\oplsynth\opl_mus_player.cpp"
>
</File>
<File
RelativePath=".\src\oplsynth\opl_mus_player.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="SDL Files"
>
<File
RelativePath=".\src\sdl\crashcatcher.c"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\sdl\dikeys.h"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\sdl\hardware.cpp"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\sdl\hardware.h"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\sdl\i_cd.cpp"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\sdl\i_input.cpp"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\sdl\i_input.h"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\sdl\i_main.cpp"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\sdl\i_movie.cpp"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\sdl\i_system.cpp"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\sdl\i_system.h"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\sdl\i_video.h"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\sdl\sdlvideo.cpp"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\sdl\sdlvideo.h"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\sdl\st_start.cpp"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="Xlat"
>
<File
RelativePath=".\src\xlat\parse_xlat.cpp"
>
</File>
<File
RelativePath=".\src\xlat\xlat.h"
>
</File>
<File
RelativePath=".\src\xlat\xlat_parser.c"
>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\xlat\xlat_parser.h"
>
</File>
<File
RelativePath=".\src\xlat\xlat_parser.y"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Generating xlat_parser.c and xlat_parser.h..."
CommandLine="tools\lemon\lemon.exe &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="$(InputDir)xlat_parser.c;$(InputDir)xlat_parser.h"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Generating xlat_parser.c and xlat_parser.h..."
CommandLine="tools\lemon\lemon.exe &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="$(InputDir)xlat_parser.c;$(InputDir)xlat_parser.h"
/>
</FileConfiguration>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>