qzdoom/src/gamedata
Christoph Oelckers b1820039d7 - exported Strife's log texts to the string table.
This is dpne as a two-stage approach. TXT_LOGTEXTxxx will always take precedence over the log lumps, and TXT_ILOGxxx will only replace the original IWAD content.
This is so that PWADs replacing these lumps don't get overridden by the default texts.
2019-02-09 12:52:50 +01:00
..
resourcefiles
textures
xlat
a_keys.cpp
a_keys.h
a_weapons.cpp
a_weapons.h
d_dehacked.cpp
d_dehacked.h
decallib.cpp
decallib.h
g_doomedmap.cpp
g_mapinfo.cpp
g_mapinfo.h - fixed: 'level.frozen' still needs to be writable and have an effect. 2019-02-08 20:04:45 +01:00
g_skill.cpp
gi.cpp
gi.h
gstrings.h
info.cpp - fixed: The static event manager never got a link to the primary level. 2019-02-06 15:40:49 +01:00
info.h
keysections.cpp
p_terrain.cpp
p_terrain.h
p_xlat.cpp
stringtable.cpp - exported Strife's log texts to the string table. 2019-02-09 12:52:50 +01:00
stringtable.h - rewrote the language table so that it doesn't have to reload everything on a language change. 2019-02-06 13:59:41 +01:00
teaminfo.cpp
teaminfo.h
umapinfo.cpp
w_wad.cpp - reworked font loader to make adding multi-lump fonts easier. 2019-02-07 13:12:39 +01:00
w_wad.h - reworked font loader to make adding multi-lump fonts easier. 2019-02-07 13:12:39 +01:00
w_zip.h