qzdoom/wadsrc/static/actors
Randy Heit 39df62b20e Remove "action" from Actor functions that don't actually need it
- An actor function really only needs to be an action function if:
  1. It can be called with no parameters specified, either because it takes
     none or because all its parameters are optional. This lets SetState()
     call it directly without creating a wrapper function for it.
  2. It wants access to the callingstate or stateowner parameters. Most
     functions don't care about them, so passing them is superfluous.
2016-04-19 20:28:49 -05:00
..
chex - added pickup sprite for Chex Quest's Mini Zorcher (i.e. pistol replacement.) 2015-04-27 10:24:49 +02:00
doom - fixed beta Lost Soul's states. 2016-03-12 10:54:14 +01:00
heretic - fixed: TAG_BLASTERP was on the wrong actor. 2016-04-19 02:06:36 +02:00
hexen Normalize line endings 2016-03-01 09:47:10 -06:00
raven Normalize line endings 2016-03-01 09:47:10 -06:00
shared - did some cleanup and consolidation on damage factor code while converting it all to floating point. 2016-03-22 16:35:41 +01:00
strife - replaced AActor::vel and player_t::Vel with a floating point version. 2016-03-20 00:54:18 +01:00
actor.txt Remove "action" from Actor functions that don't actually need it 2016-04-19 20:28:49 -05:00
constants.txt - Added offset and angle parameters to A_CheckBlock. 2016-03-23 14:05:31 +01:00