qzdoom/wadsrc/static/zscript/doom
Christoph Oelckers 12915b5f6e - use an inventory flag to decide what items are slipped by DF_NO_HEALTH and DF_NO_ARMOR. With all the changes over the last 10 years this had become too spotty.
- use an enum type for ItemFlags, just like it was done for actor flags. Since the flag word is almost full it may soon be necessary to add a second one and then this kind of security check may become necessary.
2017-02-28 21:45:47 +01:00
..
arachnotron.txt
archvile.txt - reviewd script code for spawn calls that did not check their results. 2016-12-31 15:40:51 +01:00
bossbrain.txt - fixed typo in A_BrainSpit. 2017-01-02 23:26:19 +01:00
bruiser.txt
cacodemon.txt
cyberdemon.txt
deadthings.txt
demon.txt
doomammo.txt - added tags to all ammo types. 2017-02-25 19:56:22 +01:00
doomarmor.txt Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript 2016-11-15 11:36:59 +01:00
doomartifacts.txt - use an inventory flag to decide what items are slipped by DF_NO_HEALTH and DF_NO_ARMOR. With all the changes over the last 10 years this had become too spotty. 2017-02-28 21:45:47 +01:00
doomdecorations.txt
doomhealth.txt
doomimp.txt
doomkeys.txt
doommisc.txt - replaced all calls to GetCVar with direct CVar accesses. 2016-11-20 23:39:37 +01:00
doomplayer.txt
doomweapons.txt - Backported A_FireRailgun 'puffType' param from Zandronum. 2016-11-24 11:31:40 +01:00
fatso.txt - reviewd script code for spawn calls that did not check their results. 2016-12-31 15:40:51 +01:00
keen.txt
lostsoul.txt - fixed error in vertical velocity calculation for A_SkullAttack. 2017-01-21 19:56:54 +01:00
painelemental.txt - scriptified A_PainShootSkull which was the last remaining bit in g_doom, so this directory is gone now. 2016-11-23 19:47:09 +01:00
possessed.txt
revenant.txt - reviewd script code for spawn calls that did not check their results. 2016-12-31 15:40:51 +01:00
scriptedmarine.txt - fixed: A_M_Refire's 'ignoremissile' parameter lost its default value. 2017-01-01 15:41:40 +01:00
spidermaster.txt
stealthmonsters.txt
weaponbfg.txt - removed test code. 2016-11-25 09:56:06 +01:00
weaponchaingun.txt - added proper definitions for all exported native fields. 2016-11-22 23:43:32 +01:00
weaponchainsaw.txt - fixed: A_Saw was using the wrong angle for adjusting the facing direction at the end. 2016-12-04 10:45:20 +01:00
weaponfist.txt - renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member. 2016-12-10 16:36:19 +01:00
weaponpistol.txt - scriptified the pistol to test if struct member functions work. 2016-11-19 13:56:29 +01:00
weaponplasma.txt - scriptified A_FirePlasma. 2016-11-20 01:18:21 +01:00
weaponrlaunch.txt - scriptified the Rocket launcher. 2016-11-20 01:11:01 +01:00
weaponshotgun.txt - scriptified A_FireShotgun and A_FireChaingun. 2016-11-19 16:39:45 +01:00
weaponssg.txt - Fixed the Super Shotgun refire mismatch. 2016-11-25 00:42:09 +01:00