qzdoom/src/hwrenderer
Christoph Oelckers 3940f17980 - portals are now completely on the hwrenderer side.
The only thing that still needs to be on the backend side is the one function that manages the rendering.
2018-10-25 00:25:55 +02:00
..
data - use a uniform buffer for per-scene data like rotation matrices. 2018-09-02 18:40:36 +02:00
dynlights - defaulted constructors and assignment operators of several trivial types. 2018-08-25 23:51:36 +02:00
postprocessing - add gl_dither for toggling dithered output on and off 2018-08-08 21:58:23 +02:00
scene - portals are now completely on the hwrenderer side. 2018-10-25 00:25:55 +02:00
textures - renamed FRenderState to FGLRenderState. 2018-10-20 13:05:36 +02:00
utility - fix missing curly brace 2018-10-03 09:39:32 -04:00