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https://github.com/ZDoom/qzdoom.git
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149 lines
4.2 KiB
C++
149 lines
4.2 KiB
C++
#ifndef VMUTIL_H
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#define VMUTIL_H
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#include "dobject.h"
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class VMFunctionBuilder;
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struct ExpEmit
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{
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ExpEmit() : RegNum(0), RegType(REGT_NIL), RegCount(1), Konst(false), Fixed(false), Final(false), Target(false) {}
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ExpEmit(int reg, int type, bool konst = false, bool fixed = false) : RegNum(reg), RegType(type), RegCount(1), Konst(konst), Fixed(fixed), Final(false), Target(false) {}
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ExpEmit(VMFunctionBuilder *build, int type, int count = 1);
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void Free(VMFunctionBuilder *build);
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void Reuse(VMFunctionBuilder *build);
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uint16_t RegNum;
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uint8_t RegType, RegCount;
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// We are at 8 bytes for this struct, no matter what, so it's rather pointless to squeeze these flags into bitfields.
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bool Konst, Fixed, Final, Target;
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};
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class VMFunctionBuilder
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{
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public:
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// Keeps track of which registers are available by way of a bitmask table.
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class RegAvailability
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{
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public:
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RegAvailability();
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int GetMostUsed() { return MostUsed; }
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int Get(int count); // Returns the first register in the range
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void Return(int reg, int count);
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bool Reuse(int regnum);
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private:
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VM_UWORD Used[256/32]; // Bitmap of used registers (bit set means reg is used)
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int MostUsed;
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friend class VMFunctionBuilder;
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};
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VMFunctionBuilder(int numimplicits);
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~VMFunctionBuilder();
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void MakeFunction(VMScriptFunction *func);
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// Returns the constant register holding the value.
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unsigned GetConstantInt(int val);
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unsigned GetConstantFloat(double val);
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unsigned GetConstantAddress(void *ptr, VM_ATAG tag);
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unsigned GetConstantString(FString str);
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unsigned AllocConstantsInt(unsigned int count, int *values);
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unsigned AllocConstantsFloat(unsigned int count, double *values);
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unsigned AllocConstantsAddress(unsigned int count, void **ptrs, VM_ATAG tag);
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unsigned AllocConstantsString(unsigned int count, FString *ptrs);
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// Returns the address of the next instruction to be emitted.
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size_t GetAddress();
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// Returns the address of the newly-emitted instruction.
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size_t Emit(int opcode, int opa, int opb, int opc);
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size_t Emit(int opcode, int opa, VM_SHALF opbc);
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size_t Emit(int opcode, int opabc);
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size_t EmitParamInt(int value);
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size_t EmitLoadInt(int regnum, int value);
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size_t EmitRetInt(int retnum, bool final, int value);
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void Backpatch(size_t addr, size_t target);
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void BackpatchToHere(size_t addr);
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// Write out complete constant tables.
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void FillIntConstants(int *konst);
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void FillFloatConstants(double *konst);
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void FillAddressConstants(FVoidObj *konst, VM_ATAG *tags);
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void FillStringConstants(FString *strings);
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// PARAM increases ActiveParam; CALL decreases it.
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void ParamChange(int delta);
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// Track available registers.
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RegAvailability Registers[4];
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// amount of implicit parameters so that proper code can be emitted for method calls
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int NumImplicits;
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// keep the frame pointer, if needed, in a register because the LFP opcode is hideously inefficient, requiring more than 20 instructions on x64.
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ExpEmit FramePointer;
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private:
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struct AddrKonst
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{
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unsigned KonstNum;
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VM_ATAG Tag;
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};
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TArray<int> IntConstantList;
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TArray<double> FloatConstantList;
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TArray<void *> AddressConstantList;
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TArray<VM_ATAG> AtagConstantList;
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TArray<FString> StringConstantList;
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// These map from the constant value to its position in the constant table.
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TMap<int, unsigned> IntConstantMap;
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TMap<double, unsigned> FloatConstantMap;
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TMap<void *, AddrKonst> AddressConstantMap;
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TMap<FString, unsigned> StringConstantMap;
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int MaxParam;
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int ActiveParam;
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TArray<VMOP> Code;
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};
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void DumpFunction(FILE *dump, VMScriptFunction *sfunc, const char *label, int labellen);
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//==========================================================================
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//
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//
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//
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//==========================================================================
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class FxExpression;
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class FFunctionBuildList
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{
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struct Item
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{
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PFunction *Func = nullptr;
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FxExpression *Code = nullptr;
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PPrototype *Proto = nullptr;
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VMScriptFunction *Function = nullptr;
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FString PrintableName;
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int StateIndex;
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int StateCount;
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int Lump;
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bool FromDecorate;
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};
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TArray<Item> mItems;
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public:
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VMFunction *AddFunction(PFunction *func, FxExpression *code, const FString &name, bool fromdecorate, int currentstate = -1, int statecnt = 0, int lumpnum = -1);
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void Build();
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};
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extern FFunctionBuildList FunctionBuildList;
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#endif
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