qzdoom/src/scripting/vm/vmbuilder.h

149 lines
4.2 KiB
C++

#ifndef VMUTIL_H
#define VMUTIL_H
#include "dobject.h"
class VMFunctionBuilder;
struct ExpEmit
{
ExpEmit() : RegNum(0), RegType(REGT_NIL), RegCount(1), Konst(false), Fixed(false), Final(false), Target(false) {}
ExpEmit(int reg, int type, bool konst = false, bool fixed = false) : RegNum(reg), RegType(type), RegCount(1), Konst(konst), Fixed(fixed), Final(false), Target(false) {}
ExpEmit(VMFunctionBuilder *build, int type, int count = 1);
void Free(VMFunctionBuilder *build);
void Reuse(VMFunctionBuilder *build);
uint16_t RegNum;
uint8_t RegType, RegCount;
// We are at 8 bytes for this struct, no matter what, so it's rather pointless to squeeze these flags into bitfields.
bool Konst, Fixed, Final, Target;
};
class VMFunctionBuilder
{
public:
// Keeps track of which registers are available by way of a bitmask table.
class RegAvailability
{
public:
RegAvailability();
int GetMostUsed() { return MostUsed; }
int Get(int count); // Returns the first register in the range
void Return(int reg, int count);
bool Reuse(int regnum);
private:
VM_UWORD Used[256/32]; // Bitmap of used registers (bit set means reg is used)
int MostUsed;
friend class VMFunctionBuilder;
};
VMFunctionBuilder(int numimplicits);
~VMFunctionBuilder();
void MakeFunction(VMScriptFunction *func);
// Returns the constant register holding the value.
unsigned GetConstantInt(int val);
unsigned GetConstantFloat(double val);
unsigned GetConstantAddress(void *ptr, VM_ATAG tag);
unsigned GetConstantString(FString str);
unsigned AllocConstantsInt(unsigned int count, int *values);
unsigned AllocConstantsFloat(unsigned int count, double *values);
unsigned AllocConstantsAddress(unsigned int count, void **ptrs, VM_ATAG tag);
unsigned AllocConstantsString(unsigned int count, FString *ptrs);
// Returns the address of the next instruction to be emitted.
size_t GetAddress();
// Returns the address of the newly-emitted instruction.
size_t Emit(int opcode, int opa, int opb, int opc);
size_t Emit(int opcode, int opa, VM_SHALF opbc);
size_t Emit(int opcode, int opabc);
size_t EmitParamInt(int value);
size_t EmitLoadInt(int regnum, int value);
size_t EmitRetInt(int retnum, bool final, int value);
void Backpatch(size_t addr, size_t target);
void BackpatchToHere(size_t addr);
// Write out complete constant tables.
void FillIntConstants(int *konst);
void FillFloatConstants(double *konst);
void FillAddressConstants(FVoidObj *konst, VM_ATAG *tags);
void FillStringConstants(FString *strings);
// PARAM increases ActiveParam; CALL decreases it.
void ParamChange(int delta);
// Track available registers.
RegAvailability Registers[4];
// amount of implicit parameters so that proper code can be emitted for method calls
int NumImplicits;
// keep the frame pointer, if needed, in a register because the LFP opcode is hideously inefficient, requiring more than 20 instructions on x64.
ExpEmit FramePointer;
private:
struct AddrKonst
{
unsigned KonstNum;
VM_ATAG Tag;
};
TArray<int> IntConstantList;
TArray<double> FloatConstantList;
TArray<void *> AddressConstantList;
TArray<VM_ATAG> AtagConstantList;
TArray<FString> StringConstantList;
// These map from the constant value to its position in the constant table.
TMap<int, unsigned> IntConstantMap;
TMap<double, unsigned> FloatConstantMap;
TMap<void *, AddrKonst> AddressConstantMap;
TMap<FString, unsigned> StringConstantMap;
int MaxParam;
int ActiveParam;
TArray<VMOP> Code;
};
void DumpFunction(FILE *dump, VMScriptFunction *sfunc, const char *label, int labellen);
//==========================================================================
//
//
//
//==========================================================================
class FxExpression;
class FFunctionBuildList
{
struct Item
{
PFunction *Func = nullptr;
FxExpression *Code = nullptr;
PPrototype *Proto = nullptr;
VMScriptFunction *Function = nullptr;
FString PrintableName;
int StateIndex;
int StateCount;
int Lump;
bool FromDecorate;
};
TArray<Item> mItems;
public:
VMFunction *AddFunction(PFunction *func, FxExpression *code, const FString &name, bool fromdecorate, int currentstate = -1, int statecnt = 0, int lumpnum = -1);
void Build();
};
extern FFunctionBuildList FunctionBuildList;
#endif