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become ungodly slow when using mods with complex DECORATE. The GCC debug builds run just fine, however. Hopefully this is something that can be fixed later with an assembly-optimized version of the main VM loop, because I don't relish the thought of being stuck with GDB for debugging.) - Fixed: The ACS_Named* action specials were erroneously defined as taking strings instead of names. - Fixed: Copy-paste error caused FxMultiNameState::Emit to generate code that called DecoNameToClass instead of DecoFindMultiNameState. - Updated FxActionSpecialCall::Emit for named script specials. - Fixed inverted asserts for FxMinusSign::Emit and FxUnaryNotBitwise::Emit. SVN r3893 (scripting) |
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.. | ||
olddecorations.cpp | ||
thingdef.cpp | ||
thingdef.h | ||
thingdef_codeptr.cpp | ||
thingdef_data.cpp | ||
thingdef_exp.cpp | ||
thingdef_exp.h | ||
thingdef_expression.cpp | ||
thingdef_parse.cpp | ||
thingdef_properties.cpp | ||
thingdef_states.cpp | ||
thingdef_type.h |