qzdoom/wadsrc/static/shaders
Magnus Norddahl 38be2333d0 Merge branch 'exposure_pass' into lightmath
# Conflicts:
#	src/gl/renderer/gl_renderbuffers.cpp
#	src/gl/renderer/gl_renderbuffers.h
#	src/gl/renderer/gl_renderer.h
#	src/gl/scene/gl_scene.cpp
2016-09-18 16:22:44 +02:00
..
d3d Normalize line endings 2016-03-01 09:47:10 -06:00
glsl Merge branch 'exposure_pass' into lightmath 2016-09-18 16:22:44 +02:00