mirror of
https://github.com/ZDoom/qzdoom.git
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ef2c9243c5
- AActor::PreExplode is gone now that the last item that was using it has been converted. - Converted the Sigil and the remaining things in a_strifeitems.cpp to DECORATE. SVN r1132 (trunk)
172 lines
3.3 KiB
Text
172 lines
3.3 KiB
Text
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// The Almighty Sigil! ------------------------------------------------------
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ACTOR Sigil : Weapon native
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{
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Game Strife
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Weapon.Kickback 100
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Weapon.SelectionOrder 4000
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Health 1
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+FLOORCLIP
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+WEAPON.CHEATNOTWEAPON
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Inventory.PickupSound "weapons/sigilcharge"
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Tag "SIGIL"
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Inventory.Icon "I_SGL1"
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Inventory.PickupMessage "$TXT_SIGIL"
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action native A_SelectPiece ();
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action native A_SelectSigilView ();
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action native A_SelectSigilDown ();
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action native A_SelectSigilAttack ();
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action native A_SigilCharge ();
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action native A_FireSigil1 ();
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action native A_FireSigil2 ();
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action native A_FireSigil3 ();
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action native A_FireSigil4 ();
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action native A_FireSigil5 ();
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States
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{
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Spawn:
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SIGL A 1
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SIGL A -1 A_SelectPiece
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Stop
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SIGL B -1
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Stop
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SIGL C -1
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Stop
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SIGL D -1
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Stop
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SIGL E -1
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Stop
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Ready:
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SIGH A 0 Bright A_SelectSigilView
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Wait
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SIGH A 1 Bright A_WeaponReady
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Wait
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SIGH B 1 Bright A_WeaponReady
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Wait
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SIGH C 1 Bright A_WeaponReady
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Wait
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SIGH D 1 Bright A_WeaponReady
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Wait
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SIGH E 1 Bright A_WeaponReady
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Wait
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Deselect:
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SIGH A 1 Bright A_SelectSigilDown
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Wait
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SIGH A 1 Bright A_Lower
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Wait
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SIGH B 1 Bright A_Lower
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Wait
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SIGH C 1 Bright A_Lower
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Wait
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SIGH D 1 Bright A_Lower
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Wait
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SIGH E 1 Bright A_Lower
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Wait
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Select:
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SIGH A 1 Bright A_SelectSigilView
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Wait
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SIGH A 1 Bright A_Raise
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Wait
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SIGH B 1 Bright A_Raise
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Wait
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SIGH C 1 Bright A_Raise
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Wait
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SIGH D 1 Bright A_Raise
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Wait
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SIGH E 1 Bright A_Raise
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Wait
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Fire:
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SIGH A 0 Bright A_SelectSigilAttack
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SIGH A 18 Bright A_SigilCharge
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SIGH A 3 Bright A_GunFlash
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SIGH A 10 A_FireSigil1
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SIGH A 5
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Goto Ready
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SIGH B 18 Bright A_SigilCharge
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SIGH B 3 Bright A_GunFlash
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SIGH B 10 A_FireSigil2
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SIGH B 5
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Goto Ready
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SIGH C 18 Bright A_SigilCharge
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SIGH C 3 Bright A_GunFlash
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SIGH C 10 A_FireSigil3
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SIGH C 5
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Goto Ready
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SIGH D 18 Bright A_SigilCharge
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SIGH D 3 Bright A_GunFlash
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SIGH D 10 A_FireSigil4
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SIGH D 5
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Goto Ready
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SIGH E 18 Bright A_SigilCharge
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SIGH E 3 Bright A_GunFlash
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SIGH E 10 A_FireSigil5
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SIGH E 5
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Goto Ready
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Flash:
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SIGF A 4 Bright A_Light2
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SIGF B 6 Bright A_LightInverse
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SIGF C 4 Bright A_Light1
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SIGF C 0 Bright A_Light0
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Stop
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}
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}
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// Sigil 1 ------------------------------------------------------------------
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ACTOR Sigil1 : Sigil 77
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{
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Game Strife
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ConversationID 196, 190, 194
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Inventory.Icon "I_SGL1"
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Health 1
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}
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// Sigil 2 ------------------------------------------------------------------
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ACTOR Sigil2 : Sigil 78
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{
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Game Strife
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ConversationID 197, 191, 195
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Inventory.Icon "I_SGL2"
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Health 2
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}
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// Sigil 3 ------------------------------------------------------------------
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ACTOR Sigil3 : Sigil 79
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{
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Game Strife
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ConversationID 198, 192, 196
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Inventory.Icon "I_SGL3"
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Health 3
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}
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// Sigil 4 ------------------------------------------------------------------
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ACTOR Sigil4 : Sigil 80
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{
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Game Strife
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ConversationID 199, 193, 197
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Inventory.Icon "I_SGL4"
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Health 4
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}
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// Sigil 5 ------------------------------------------------------------------
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ACTOR Sigil5 : Sigil 81
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{
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Game Strife
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ConversationID 200, 194, 198
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Inventory.Icon "I_SGL5"
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Health 5
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}
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