qzdoom/src/win32
2016-09-01 12:14:20 +02:00
..
afxres.h
boing1.ico
boing2.ico
boing3.ico
boing4.ico
boing5.ico
boing6.ico
boing7.ico
boing8.ico
critsec.h
deadguy.bmp
eaxedit.cpp
fb_d3d9.cpp
fb_d3d9_wipe.cpp
fb_ddraw.cpp
hardware.cpp Added hardware gamma option and improved window handling on Windows 2016-07-27 11:15:19 +02:00
hardware.h
helperthread.cpp
helperthread.h
i_cd.cpp
i_crash.cpp - fixed: In case of a crash the buffered console output was not dumped to the rich edit control so it never got into the crash log. 2016-05-28 20:11:19 +02:00
i_dijoy.cpp
i_input.cpp
i_input.h
i_keyboard.cpp
i_main.cpp - fixed: In case of a crash the buffered console output was not dumped to the rich edit control so it never got into the crash log. 2016-05-28 20:11:19 +02:00
i_mouse.cpp
i_movie.cpp
i_rawps2.cpp
i_system.cpp
i_system.h
i_xinput.cpp
icon1.ico
rawinput.h
resource.h
st_start.cpp
wglext.h
win32gliface.cpp - fixed: When requesting GL version 2.x, do not try to create a core profile context, because that can not support legacy features. 2016-09-01 12:14:20 +02:00
win32gliface.h - enable core profile by default on GL 3.x. 2016-08-29 11:33:20 +02:00
win32iface.h
win32video.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
winres.h
zdoom.exe.manifest
zdoom.rc