qzdoom/src/gl
2014-10-23 12:06:00 +02:00
..
data - fixed: The interpolation factor for models was never passed to the shader. 2014-10-23 09:57:27 +02:00
dynlights - fixed: overflow checks for dynamic light buffer were not correct. 2014-10-23 12:06:00 +02:00
hqnx - don't depend on stdint.h because older MSVC versions do not have it. 2014-05-01 12:30:56 +02:00
hqnx_asm - reinstated the far superior assembly HQnX version for Visual C++. 2014-08-20 12:45:33 +02:00
models - fixed: The interpolation factor for models was never passed to the shader. 2014-10-23 09:57:27 +02:00
renderer - diable software lighting for textured automap. 2014-10-23 09:19:30 +02:00
scene - fixed: sprites rendered as 'bright' should not be affected by dynamic lights. 2014-10-23 10:54:26 +02:00
shaders - test if GLSL version 1.4 can handle uniform buffers on old Intel hardware without making problems... 2014-10-22 16:54:26 +02:00
system - fixed: non-tiled mid textures on a fog boundary require some special clamping to be performed in the shader. 2014-09-21 11:08:17 +02:00
textures fixed: The sampler object for camera textures was never initialized. 2014-09-17 10:52:34 +02:00
utility Fix compile errors on linux. 2014-09-14 14:28:05 -05:00
gl_builddraw.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00