mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-16 01:12:03 +00:00
c45c7cdb4b
This is both for consistency and better localizability. The old code is retained to ensure that mods inheriting from the old menu continue to work.
595 lines
14 KiB
Text
595 lines
14 KiB
Text
/*
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** playermenu.cpp
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** The player setup menu
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**
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**---------------------------------------------------------------------------
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** Copyright 2001-2010 Randy Heit
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** Copyright 2010-2017 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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class PlayerMenu : ListMenu
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{
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int mRotation;
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int PlayerClassIndex;
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PlayerClass mPlayerClass;
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Array<int> PlayerColorSets;
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Array<int> mPlayerSkins;
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// All write function for the player config are native to prevent abuse.
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static native void AutoaimChanged(float val);
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static native void TeamChanged(int val);
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static native void AlwaysRunChanged(int val);
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static native void GenderChanged(int val);
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static native void SwitchOnPickupChanged(int val);
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static native void ColorChanged(int red, int green, int blue);
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static native void ColorSetChanged(int red);
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static native void PlayerNameChanged(String name);
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static native void SkinChanged (int val);
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static native void ClassChanged(int sel, PlayerClass cls);
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//=============================================================================
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//
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//
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//
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//=============================================================================
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protected void UpdateTranslation()
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{
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Translation.SetPlayerTranslation(TRANSLATION_Players, MAXPLAYERS, consoleplayer, mPlayerClass);
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}
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protected void SendNewColor (int red, int green, int blue)
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{
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ColorChanged(red, green, blue);
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UpdateTranslation();
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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override void Init(Menu parent, ListMenuDescriptor desc)
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{
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MenuItemBase li;
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PlayerInfo p = players[consoleplayer];
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Super.Init(parent, desc);
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PickPlayerClass();
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mRotation = 0;
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li = GetItem('Playerdisplay');
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if (li != NULL)
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{
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li.SetValue(ListMenuItemPlayerDisplay.PDF_ROTATION, 0);
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li.SetValue(ListMenuItemPlayerDisplay.PDF_MODE, 1);
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li.SetValue(ListMenuItemPlayerDisplay.PDF_TRANSLATE, 1);
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li.SetValue(ListMenuItemPlayerDisplay.PDF_CLASS, p.GetPlayerClassNum());
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if (mPlayerClass != NULL && !(GetDefaultByType (mPlayerClass.Type).bNoSkin) &&
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p.GetPlayerClassNum() != -1)
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{
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li.SetValue(ListMenuItemPlayerDisplay.PDF_SKIN, p.GetSkin());
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}
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}
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li = GetItem('Playerbox');
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if (li != NULL)
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{
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li.SetString(0, p.GetUserName());
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}
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li = GetItem('Team');
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if (li != NULL)
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{
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li.SetString(0, "None");
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for(int i=0;i<Teams.Size(); i++)
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{
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li.SetString(i+1, Teams[i].mName);
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}
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int myteam = players[consoleplayer].GetTeam();
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li.SetValue(0, myteam == Team.NoTeam? 0 : myteam + 1);
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}
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int mycolorset = p.GetColorSet();
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Color colr = p.GetColor();
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UpdateColorsets();
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li = GetItem('Red');
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if (li != NULL)
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{
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li.Enable(mycolorset == -1);
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li.SetValue(0, colr.r);
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}
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li = GetItem('Green');
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if (li != NULL)
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{
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li.Enable(mycolorset == -1);
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li.SetValue(0, colr.g);
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}
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li = GetItem('Blue');
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if (li != NULL)
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{
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li.Enable(mycolorset == -1);
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li.SetValue(0, colr.b);
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}
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li = GetItem('Class');
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if (li != NULL)
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{
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if (PlayerClasses.Size() == 1)
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{
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li.SetString(0, PlayerPawn.GetPrintableDisplayName(PlayerClasses[0].Type));
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li.SetValue(0, 0);
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}
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else
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{
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// [XA] Remove the "Random" option if the relevant gameinfo flag is set.
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if(!gameinfo.norandomplayerclass)
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li.SetString(0, "Random");
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for(int i=0; i< PlayerClasses.Size(); i++)
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{
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let cls = PlayerPawn.GetPrintableDisplayName(PlayerClasses[i].Type);
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li.SetString(gameinfo.norandomplayerclass ? i : i+1, cls);
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}
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int pclass = p.GetPlayerClassNum();
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li.SetValue(0, gameinfo.norandomplayerclass && pclass >= 0 ? pclass : pclass + 1);
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}
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}
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UpdateSkins();
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li = GetItem('Gender');
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if (li != NULL)
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{
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li.SetValue(0, p.GetGender());
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}
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li = GetItem('Autoaim');
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if (li != NULL)
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{
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li.SetValue(0, int(p.GetAutoaim()));
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}
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li = GetItem('Switch');
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if (li != NULL)
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{
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li.SetValue(0, p.GetNeverSwitch());
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}
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li = GetItem('AlwaysRun');
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if (li != NULL)
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{
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li.SetValue(0, cl_run);
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}
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if (mDesc.mSelectedItem < 0) mDesc.mSelectedItem = 1;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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protected void PickPlayerClass(int pick = -100)
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{
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int pclass = 0;
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// [GRB] Pick a class from player class list
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if (PlayerClasses.Size () > 1)
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{
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pclass = pick == -100? players[consoleplayer].GetPlayerClassNum() : pick;
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if (pclass < 0)
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{
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pclass = (MenuTime() >> 7) % PlayerClasses.Size ();
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}
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}
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PlayerClassIndex = pclass;
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mPlayerClass = PlayerClasses[PlayerClassIndex];
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UpdateTranslation();
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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protected void UpdateColorsets()
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{
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let li = GetItem('Color');
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if (li != NULL)
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{
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int sel = 0;
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mPlayerClass.EnumColorSets(PlayerColorSets);
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li.SetString(0, "Custom");
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for(int i = 0; i < PlayerColorSets.Size(); i++)
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{
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let cname = mPlayerClass.GetColorSetName(PlayerColorSets[i]);
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li.SetString(i+1, cname);
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}
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int mycolorset = players[consoleplayer].GetColorSet();
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if (mycolorset != -1)
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{
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for(int i = 0; i < PlayerColorSets.Size(); i++)
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{
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if (PlayerColorSets[i] == mycolorset)
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{
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sel = i + 1;
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}
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}
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}
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li.SetValue(0, sel);
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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protected void UpdateSkins()
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{
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int sel = 0;
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int skin;
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let li = GetItem('Skin');
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if (li != NULL)
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{
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if (GetDefaultByType (mPlayerClass.Type).bNoSkin || players[consoleplayer].GetPlayerClassNum() == -1)
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{
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li.SetString(0, "Base");
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li.SetValue(0, 0);
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skin = 0;
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}
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else
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{
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mPlayerSkins.Clear();
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for (int i = 0; i < PlayerSkins.Size(); i++)
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{
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if (mPlayerClass.CheckSkin(i))
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{
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int j = mPlayerSkins.Push(i);
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li.SetString(j, PlayerSkins[i].SkinName);
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if (players[consoleplayer].GetSkin() == i)
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{
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sel = j;
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}
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}
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}
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li.SetValue(0, sel);
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skin = mPlayerSkins[sel];
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}
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li = GetItem('Playerdisplay');
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if (li != NULL)
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{
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li.SetValue(ListMenuItemPlayerDisplay.PDF_SKIN, skin);
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}
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}
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UpdateTranslation();
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void ChangeClass (MenuItemBase li)
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{
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if (PlayerClasses.Size () == 1)
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{
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return;
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}
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bool res;
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int sel;
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[res, sel] = li.GetValue(0);
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if (res)
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{
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PickPlayerClass(gameinfo.norandomplayerclass ? sel : sel-1);
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ClassChanged(sel, mPlayerClass);
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UpdateSkins();
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UpdateColorsets();
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UpdateTranslation();
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li = GetItem('Playerdisplay');
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if (li != NULL)
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{
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li.SetValue(ListMenuItemPlayerDisplay.PDF_CLASS, players[consoleplayer].GetPlayerClassNum());
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}
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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protected void ChangeSkin (MenuItemBase li)
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{
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if (GetDefaultByType (mPlayerClass.Type).bNoSkin || players[consoleplayer].GetPlayerClassNum() == -1)
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{
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return;
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}
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bool res;
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int sel;
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[res, sel] = li.GetValue(0);
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if (res)
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{
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sel = mPlayerSkins[sel];
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SkinChanged(sel);
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UpdateTranslation();
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li = GetItem('Playerdisplay');
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if (li != NULL)
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{
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li.SetValue(ListMenuItemPlayerDisplay.PDF_SKIN, sel);
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}
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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override bool OnUIEvent(UIEvent ev)
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{
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if (ev.Type == UIEvent.Type_Char && ev.KeyChar == 32)
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{
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// turn the player sprite around
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mRotation = 8 - mRotation;
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MenuItemBase li = GetItem('Playerdisplay');
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if (li != NULL)
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{
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li.SetValue(ListMenuItemPlayerDisplay.PDF_ROTATION, mRotation);
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}
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return true;
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}
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return Super.OnUIEvent(ev);
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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override bool MenuEvent (int mkey, bool fromcontroller)
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{
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int v;
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bool res;
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String s;
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if (mDesc.mSelectedItem >= 0)
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{
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let li = mDesc.mItems[mDesc.mSelectedItem];
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if (li.MenuEvent(mkey, fromcontroller))
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{
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Name ctrl = li.GetAction();
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switch(ctrl)
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{
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// item specific handling comes here
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case 'Playerbox':
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if (mkey == MKEY_Input)
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{
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[res, s] = li.GetString(0);
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if (res) PlayerNameChanged(s);
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}
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break;
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case 'Team':
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[res, v] = li.GetValue(0);
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if (res) TeamChanged(v);
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break;
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case 'Color':
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[res, v] = li.GetValue(0);
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if (res)
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{
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int mycolorset = -1;
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if (v > 0) mycolorset = PlayerColorSets[v - 1];
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let red = GetItem('Red');
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let green = GetItem('Green');
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let blue = GetItem('Blue');
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// disable the sliders if a valid colorset is selected
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if (red != NULL) red.Enable(mycolorset == -1);
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if (green != NULL) green.Enable(mycolorset == -1);
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if (blue != NULL) blue.Enable(mycolorset == -1);
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ColorSetChanged(v - 1);
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UpdateTranslation();
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}
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break;
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case 'Red':
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[res, v] = li.GetValue(0);
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if (res)
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{
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Color colr = players[consoleplayer].GetColor();
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SendNewColor (v, colr.g, colr.b);
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}
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break;
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case 'Green':
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[res, v] = li.GetValue(0);
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if (res)
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{
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Color colr = players[consoleplayer].GetColor();
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SendNewColor (colr.r, v, colr.b);
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}
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break;
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case 'Blue':
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[res, v] = li.GetValue(0);
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if (res)
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{
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Color colr = players[consoleplayer].GetColor();
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SendNewColor (colr.r, colr.g, v);
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}
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break;
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case 'Class':
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[res, v] = li.GetValue(0);
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if (res)
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{
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ChangeClass(li);
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}
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break;
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case 'Skin':
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ChangeSkin(li);
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break;
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case 'Gender':
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[res, v] = li.GetValue(0);
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if (res)
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{
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GenderChanged(v);
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}
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break;
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case 'Autoaim':
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[res, v] = li.GetValue(0);
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if (res)
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{
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AutoaimChanged(v);
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}
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break;
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case 'Switch':
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[res, v] = li.GetValue(0);
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if (res)
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{
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SwitchOnPickupChanged(v);
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}
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break;
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case 'AlwaysRun':
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[res, v] = li.GetValue(0);
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if (res)
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{
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AlwaysRunChanged(v);
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}
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break;
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default:
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break;
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}
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return true;
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}
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}
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return Super.MenuEvent(mkey, fromcontroller);
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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override bool MouseEvent(int type, int x, int y)
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{
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let li = mFocusControl;
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bool res = Super.MouseEvent(type, x, y);
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if (li == NULL) li = mFocusControl;
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if (li != NULL)
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{
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// Check if the colors have changed
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Name ctrl = li.GetAction();
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bool resv;
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int v;
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[resv, v]= li.GetValue(0);
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switch(ctrl)
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{
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case 'Red':
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if (resv)
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{
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Color colr = players[consoleplayer].GetColor();
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SendNewColor (v, colr.g, colr.b);
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}
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break;
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case 'Green':
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if (resv)
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{
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Color colr = players[consoleplayer].GetColor();
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SendNewColor (colr.r, v, colr.b);
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}
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break;
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case 'Blue':
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if (resv)
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{
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Color colr = players[consoleplayer].GetColor();
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SendNewColor (colr.r, colr.g, v);
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}
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break;
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case 'Autoaim':
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AutoaimChanged(v);
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break;
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}
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}
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return res;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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override void Drawer ()
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{
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Super.Drawer();
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String str = Stringtable.Localize("$PLYRMNU_PRESSSPACE");
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screen.DrawText (SmallFont, Font.CR_GOLD, 320 - 32 - 32 - SmallFont.StringWidth (str)/2, 130, str, DTA_Clean, true);
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str = Stringtable.Localize(mRotation ? "$PLYRMNU_SEEFRONT" : "$PLYRMNU_SEEBACK");
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screen.DrawText (SmallFont, Font.CR_GOLD, 320 - 32 - 32 - SmallFont.StringWidth (str)/2, 130 + SmallFont.GetHeight (), str, DTA_Clean, true);
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}
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}
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