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- Changed Actor's Damage property into an actual function. All access to the damage property must now be done through GetMissileDamage. actor->GetMissileDamage(0, 1) is equivalent to the former actor->Damage, for the case where actor->Damage was not an expression. (I suppose I will probably need to make a thunk for DECORATE expressions that want to read it.) - Cleaned up some decorate expression evaluation functions that are no longer used. SVN r3919 (scripting) |
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CMakeLists.txt | ||
wadsrc.vcproj |