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ae54e13428
- Removed AT_GAME_SET because it's no longer used anywhere. - Converted the last remaining global classes to DECORATE. - Fixed: Inventory.PickupFlash requires an class name as parameter not an integer. Some Hexen definitions got it wrong. - Converted Hexen's Pig to DECORATE. - Replaced the ActorInfo definitions of all internal inventory classes with DECORATE definitions. - Added option to specify a powerup's duration in second by using a negative number. SVN r1137 (trunk)
24 lines
471 B
C++
24 lines
471 B
C++
#ifndef A_KEYS_H
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#define A_KEYS_H
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#include "a_pickups.h"
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class AKey : public AInventory
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{
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DECLARE_CLASS (AKey, AInventory)
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public:
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virtual bool HandlePickup (AInventory *item);
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BYTE KeyNumber;
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protected:
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virtual bool ShouldStay ();
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};
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bool P_CheckKeys (AActor *owner, int keynum, bool remote);
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void P_InitKeyMessages ();
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void P_DeinitKeyMessages ();
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int P_GetMapColorForLock (int lock);
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int P_GetMapColorForKey (AInventory *key);
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#endif
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