qzdoom/src/textures
Christoph Oelckers a1694a79c6 - removed the FGLBitmap class and replaced all uses with the regular FBitmap.
The only reason this ever existed is that the GL renderer used RGBA instead of BGRA but there's no reason why this is even necessary.
2017-06-18 09:14:33 +02:00
..
anim_switches.cpp - removed farchive.cpp and .h 2016-09-22 00:48:22 +02:00
animations.cpp - replaced another large batch of homegrown type use. 2017-03-08 18:55:53 +01:00
automaptexture.cpp Merge https://github.com/coelckers/gzdoom 2017-03-08 21:25:24 -05:00
backdroptexture.cpp - replaced another large batch of homegrown type use. 2017-03-08 18:55:53 +01:00
bitmap.cpp - removed the FGLBitmap class and replaced all uses with the regular FBitmap. 2017-06-18 09:14:33 +02:00
bitmap.h - removed the FGLBitmap class and replaced all uses with the regular FBitmap. 2017-06-18 09:14:33 +02:00
buildtexture.cpp - replaced a large batch of DWORDs. 2017-03-09 20:19:55 +01:00
canvastexture.cpp Handle unloading of canvas textures properly 2017-05-01 16:20:25 +03:00
ddstexture.cpp - changed the #defines in ddstexture.cpp into an enum 2017-03-10 20:08:39 +01:00
emptytexture.cpp - replaced another large batch of homegrown type use. 2017-03-08 18:55:53 +01:00
flattexture.cpp Merge https://github.com/coelckers/gzdoom 2017-03-08 21:25:24 -05:00
imgztexture.cpp Merge https://github.com/coelckers/gzdoom 2017-03-08 21:25:24 -05:00
jpegtexture.cpp Merge https://github.com/coelckers/gzdoom 2017-03-08 21:25:24 -05:00
multipatchtexture.cpp - removed the FGLBitmap class and replaced all uses with the regular FBitmap. 2017-06-18 09:14:33 +02:00
patchtexture.cpp Merge https://github.com/coelckers/gzdoom 2017-03-08 21:25:24 -05:00
pcxtexture.cpp Merge https://github.com/coelckers/gzdoom 2017-03-08 21:25:24 -05:00
pngtexture.cpp Merge https://github.com/coelckers/gzdoom 2017-03-08 21:25:24 -05:00
rawpagetexture.cpp Merge https://github.com/coelckers/gzdoom 2017-03-08 21:25:24 -05:00
shadertexture.cpp - moved the BarShader textures into the texture manager so that ZScript can use them. ZScript only knows about TextureIDs, but those require the texture to be handled by the texture manager. 2017-03-27 01:55:47 +02:00
skyboxtexture.cpp - moved the skybox texture files to the main textures directory. 2017-03-17 21:12:09 +01:00
skyboxtexture.h - moved the skybox texture files to the main textures directory. 2017-03-17 21:12:09 +01:00
texture.cpp - removed the FGLBitmap class and replaced all uses with the regular FBitmap. 2017-06-18 09:14:33 +02:00
texturemanager.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
textures.h - removed the FGLBitmap class and replaced all uses with the regular FBitmap. 2017-06-18 09:14:33 +02:00
tgatexture.cpp Merge https://github.com/coelckers/gzdoom 2017-03-08 21:25:24 -05:00
warpbuffer.h - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
warptexture.cpp Fix warp texture crash in software renderer true color mode 2017-03-13 18:02:44 +01:00