qzdoom/src/f_wipe.h
Christoph Oelckers 96d328de9b - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
For some files that had the Doom Source license attached but saw heavy external contributions over the years I added a special note to license all original ZDoom code under BSD.
2017-04-17 13:33:19 +02:00

51 lines
1.5 KiB
C

//-----------------------------------------------------------------------------
//
// Copyright 1993-1996 id Software
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see http://www.gnu.org/licenses/
//
//-----------------------------------------------------------------------------
//
// DESCRIPTION:
// Mission start screen wipe/melt, special effects.
//
//-----------------------------------------------------------------------------
#ifndef __F_WIPE_H__
#define __F_WIPE_H__
//
// SCREEN WIPE PACKAGE
//
bool wipe_StartScreen (int type);
void wipe_EndScreen (void);
bool wipe_ScreenWipe (int ticks);
void wipe_Cleanup ();
// The buffer must have an additional 5 rows not included in height
// to use for a seeding area.
int wipe_CalcBurn (uint8_t *buffer, int width, int height, int density);
enum
{
wipe_None, // don't bother
wipe_Melt, // weird screen melt
wipe_Burn, // fade in shape of fire
wipe_Fade, // crossfade from old to new
wipe_NUMWIPES
};
#endif