qzdoom/src/hwrenderer/scene
2018-06-18 18:18:28 +02:00
..
hw_bsp.cpp - fixed: The vertex height updater was using the index buffer offsets to access the vertex buffer. 2018-05-24 00:01:56 +02:00
hw_clipper.cpp - moved gl_clipper and gl_fakeflat to the hwrenderer folder because both files do not contain anything API specific. 2018-04-23 22:18:13 +02:00
hw_clipper.h - moved gl_clipper and gl_fakeflat to the hwrenderer folder because both files do not contain anything API specific. 2018-04-23 22:18:13 +02:00
hw_decal.cpp - changed GLDecal to work without a pointer to the generating GLWall. 2018-05-03 21:42:34 +02:00
hw_drawinfo.h - refactoring of fixed colormap stuff to have it better organized and to reduce the number of uniforms in the main shader. 2018-06-16 22:40:44 +02:00
hw_drawlist.cpp - GLDrawList moved to hwrenderer/. 2018-04-29 12:56:06 +02:00
hw_drawlist.h - GLDrawList moved to hwrenderer/. 2018-04-29 12:56:06 +02:00
hw_drawstructs.h - fixed and simplified the vertex counter for wall polygons. 2018-05-31 22:14:57 +02:00
hw_fakeflat.cpp - fixed incomplete null pointer check. 2018-06-17 10:53:55 +02:00
hw_fakeflat.h - some Transfer_Heights related optimizations. 2018-05-01 09:02:24 +02:00
hw_flats.cpp - refactoring of fixed colormap stuff to have it better organized and to reduce the number of uniforms in the main shader. 2018-06-16 22:40:44 +02:00
hw_portal.h - make the vertex buffer accessible from the hwrenderer code. 2018-05-22 18:48:10 +02:00
hw_renderhacks.cpp - fixed mirrors and reflections in hardware renderer 2018-05-28 11:51:43 +03:00
hw_sky.cpp - moved gl_sky.cpp 2018-04-28 00:22:25 +02:00
hw_skydome.cpp - moved the matrix math for the sky dome into backend independent code. 2018-06-18 18:18:28 +02:00
hw_skydome.h - moved the matrix math for the sky dome into backend independent code. 2018-06-18 18:18:28 +02:00
hw_spritelight.cpp - add dynamic lights to softpoly and software renderer models 2018-06-05 22:43:11 +02:00
hw_sprites.cpp - refactoring of fixed colormap stuff to have it better organized and to reduce the number of uniforms in the main shader. 2018-06-16 22:40:44 +02:00
hw_walls.cpp - refactoring of fixed colormap stuff to have it better organized and to reduce the number of uniforms in the main shader. 2018-06-16 22:40:44 +02:00
hw_walls_vertex.cpp - fixed and simplified the vertex counter for wall polygons. 2018-05-31 22:14:57 +02:00
hw_weapon.cpp - refactoring of fixed colormap stuff to have it better organized and to reduce the number of uniforms in the main shader. 2018-06-16 22:40:44 +02:00
hw_weapon.h - weapon drawing code refactor complete. 2018-05-04 23:11:37 +02:00