qzdoom/wadsrc/static/xlat/defines.i

245 lines
4.4 KiB
OpenEdge ABL

// Static_Init types
enum
{
Init_Gravity,
Init_Color,
Init_Damage,
Init_TransferSky = 255
}
// Speeds for ceilings/crushers (x/8 units per tic)
// These are the BOOM names.
enum
{
C_SLOW = 8,
C_NORMAL = 16,
C_FAST = 32,
C_TURBO = 64
}
define CEILWAIT (150)
// Speeds for floors (x/8 units per tic)
enum
{
F_SLOW = 8,
F_NORMAL = 16,
F_FAST = 32,
F_TURBO = 64
}
// Speeds for doors (x/8 units per tic)
enum
{
D_SLOW = 16,
D_NORMAL = 32,
D_FAST = 64,
D_TURBO = 128
}
define VDOORWAIT (150)
// Speeds for stairs (x/8 units per tic)
enum
{
ST_SLOW = 2,
ST_NORMAL = 4,
ST_FAST = 16,
ST_TURBO = 32
}
// Speeds for plats (Hexen plats stop 8 units above the floor)
enum
{
P_SLOW = 8,
P_NORMAL = 16,
P_FAST = 32,
P_TURBO = 64
}
define PLATWAIT (105)
define ELEVATORSPEED (32)
// Speeds for donut slime and pillar (x/8 units per tic)
define DORATE (4)
// Texture scrollers operate at a rate of x/64 units per tic.
define SCROLL_UNIT (64)
define WALK (0)
define USE (2)
define SHOOT (6)
define MONST (16)
define MONWALK (4)
define REP (1)
define FIRSTSIDE (32)
enum
{
NoKey,
RCard,
BCard,
YCard,
RSkull,
BSkull,
YSkull,
AnyKey = 100,
AllKeys = 101,
CardIsSkull = 128
}
enum
{
Light_Phased = 1,
LightSequenceStart = 2,
LightSequenceSpecial1 = 3,
LightSequenceSpecial2 = 4,
Stairs_Special1 = 26,
Stairs_Special2 = 27,
Wind_East_Weak=40,
Wind_East_Medium,
Wind_East_Strong,
Wind_North_Weak,
Wind_North_Medium,
Wind_North_Strong,
Wind_South_Weak,
Wind_South_Medium,
Wind_South_Strong,
Wind_West_Weak,
Wind_West_Medium,
Wind_West_Strong,
// [RH] Equivalents for DOOM's sector specials
dLight_Flicker = 65,
dLight_StrobeFast = 66,
dLight_StrobeSlow = 67,
dLight_Strobe_Hurt = 68,
dDamage_Hellslime = 69,
dDamage_Nukage = 71,
dLight_Glow = 72,
dSector_DoorCloseIn30 = 74,
dDamage_End = 75,
dLight_StrobeSlowSync = 76,
dLight_StrobeFastSync = 77,
dSector_DoorRaiseIn5Mins = 78,
dFriction_Low = 79,
dDamage_SuperHellslime = 80,
dLight_FireFlicker = 81,
dDamage_LavaWimpy = 82,
dDamage_LavaHefty = 83,
dScroll_EastLavaDamage = 84,
hDamage_Sludge = 85,
Sector_Outside = 87,
// And here are some for Strife
sLight_Strobe_Hurt = 104,
sDamage_Hellslime = 105,
Damage_InstantDeath = 115,
sDamage_SuperHellslime = 116,
Scroll_StrifeCurrent = 118,
Sector_Hidden = 195,
Sector_Heal = 196, // Caverns of Darkness healing sector
Light_OutdoorLightning = 197,
Light_IndoorLightning1 = 198,
Light_IndoorLightning2 = 199,
Sky2 = 200,
// Hexen-type scrollers
Scroll_North_Slow = 201,
Scroll_North_Medium,
Scroll_North_Fast,
Scroll_East_Slow,
Scroll_East_Medium,
Scroll_East_Fast,
Scroll_South_Slow,
Scroll_South_Medium,
Scroll_South_Fast,
Scroll_West_Slow,
Scroll_West_Medium,
Scroll_West_Fast,
Scroll_NorthWest_Slow,
Scroll_NorthWest_Medium,
Scroll_NorthWest_Fast,
Scroll_NorthEast_Slow,
Scroll_NorthEast_Medium,
Scroll_NorthEast_Fast,
Scroll_SouthEast_Slow,
Scroll_SouthEast_Medium,
Scroll_SouthEast_Fast,
Scroll_SouthWest_Slow,
Scroll_SouthWest_Medium,
Scroll_SouthWest_Fast,
// Heretic-type scrollers
Carry_East5 = 225,
Carry_East10,
Carry_East25,
Carry_East30,
Carry_East35,
Carry_North5,
Carry_North10,
Carry_North25,
Carry_North30,
Carry_North35,
Carry_South5,
Carry_South10,
Carry_South25,
Carry_South30,
Carry_South35,
Carry_West5,
Carry_West10,
Carry_West25,
Carry_West30,
Carry_West35
}
// [RH] Equivalents for BOOM's generalized sector types
define DAMAGE_MASK (0x0300)
define SECRET_MASK (0x0400)
define FRICTION_MASK (0x0800)
define PUSH_MASK (0x1000)
enum
{
ML_BLOCKING = 0x00000001,
ML_BLOCKMONSTERS = 0x00000002,
ML_TWOSIDED = 0x00000004,
ML_DONTPEGTOP = 0x00000008,
ML_DONTPEGBOTTOM = 0x00000010,
ML_SECRET = 0x00000020,
ML_SOUNDBLOCK = 0x00000040,
ML_DONTDRAW = 0x00000080,
ML_MAPPED = 0x00000100,
// Extended flags
ML_MONSTERSCANACTIVATE = 0x00002000,
ML_BLOCK_PLAYERS = 0x00004000,
ML_BLOCKEVERYTHING = 0x00008000,
ML_ZONEBOUNDARY = 0x00010000,
ML_RAILING = 0x00020000,
ML_BLOCK_FLOATERS = 0x00040000,
ML_CLIP_MIDTEX = 0x00080000,
ML_WRAP_MIDTEX = 0x00100000,
ML_3DMIDTEX = 0x00200000,
ML_CHECKSWITCHRANGE = 0x00400000,
ML_FIRSTSIDEONLY = 0x00800000,
ML_BLOCKPROJECTILE = 0x01000000,
ML_BLOCKUSE = 0x02000000,
ML_BLOCKLANDMONSTERS = 0x80000001, // goes into the second flag word.
//
ML_PASSTHROUGH = -1,
ML_TRANSLUCENT = -2,
ML_TRANSPARENT = -3
}