qzdoom/wadsrc/static/zscript
Christoph Oelckers 336c45aaa4 - SCreenjob fixes
Still doesn’r show anything but we got it all set up now.
2022-04-26 20:50:35 +02:00
..
actors - don't let "give weapons" hand out abstract weapons. 2022-04-16 22:19:38 +02:00
engine Screenjob WIP stuff 2022-04-26 20:50:35 +02:00
scriptutil - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
ui - SCreenjob fixes 2022-04-26 20:50:35 +02:00
compatibility.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
constants.zs Add CHF_DONTIDLE for A_Chase 2022-03-23 21:51:35 +01:00
destructible.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
doombase.zs Replaced GetTerrainDef with the global Terrains array. 2022-02-22 19:35:50 +01:00
events.zs Allow WorldUnloaded events to know the next map name (if any). 2021-10-01 20:18:36 +02:00
level_compatibility.zs Compat patch for misplaced items in Hexen MAP08. 2021-10-14 21:35:32 +02:00
level_postprocessor.zs - rename 'FlipLine' to 'FlipLineVertexes' to clarify what it does 2019-11-24 06:40:01 -05:00
mapdata.zs Replaced GetTerrainDef with the global Terrains array. 2022-02-22 19:35:50 +01:00
sounddata.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
zscript_license.txt - moved all shareable script sources to their own folder in gzdoom.pk3. 2020-10-31 12:24:13 +01:00