qzdoom/src/r_interpolate.cpp
Christoph Oelckers 0715b7dfc6 - cleaned up switch code and fixed several problems:
* savegames stored an index in the switch table and performed no validation when loading a savegame.
  * setting of a random switch animation duration was broken.
  * separated the 2 values stored in the Time variable into 2 separate variables.
  * defining a switch with one texture already belonging to another switch could leave broken definitions in the switch table.
- added function for serializing switch and door animation pointers.
- bumped min. savegame versions due to changes to DButtonThinker and removed all current savegame compatibility code.


SVN r3030 (trunk)
2010-12-12 15:43:35 +00:00

961 lines
24 KiB
C++

/*
** r_interpolate.cpp
**
** Movement interpolation
**
**---------------------------------------------------------------------------
** Copyright 2008 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "r_data.h"
#include "p_3dmidtex.h"
#include "stats.h"
#include "r_interpolate.h"
#include "p_local.h"
#include "i_system.h"
#include "po_man.h"
//==========================================================================
//
//
//
//==========================================================================
class DSectorPlaneInterpolation : public DInterpolation
{
DECLARE_CLASS(DSectorPlaneInterpolation, DInterpolation)
sector_t *sector;
fixed_t oldheight, oldtexz;
fixed_t bakheight, baktexz;
bool ceiling;
TArray<DInterpolation *> attached;
public:
DSectorPlaneInterpolation() {}
DSectorPlaneInterpolation(sector_t *sector, bool plane, bool attach);
void Destroy();
void UpdateInterpolation();
void Restore();
void Interpolate(fixed_t smoothratio);
void Serialize(FArchive &arc);
size_t PointerSubstitution (DObject *old, DObject *notOld);
size_t PropagateMark();
};
//==========================================================================
//
//
//
//==========================================================================
class DSectorScrollInterpolation : public DInterpolation
{
DECLARE_CLASS(DSectorScrollInterpolation, DInterpolation)
sector_t *sector;
fixed_t oldx, oldy;
fixed_t bakx, baky;
bool ceiling;
public:
DSectorScrollInterpolation() {}
DSectorScrollInterpolation(sector_t *sector, bool plane);
void Destroy();
void UpdateInterpolation();
void Restore();
void Interpolate(fixed_t smoothratio);
void Serialize(FArchive &arc);
};
//==========================================================================
//
//
//
//==========================================================================
class DWallScrollInterpolation : public DInterpolation
{
DECLARE_CLASS(DWallScrollInterpolation, DInterpolation)
side_t *side;
int part;
fixed_t oldx, oldy;
fixed_t bakx, baky;
public:
DWallScrollInterpolation() {}
DWallScrollInterpolation(side_t *side, int part);
void Destroy();
void UpdateInterpolation();
void Restore();
void Interpolate(fixed_t smoothratio);
void Serialize(FArchive &arc);
};
//==========================================================================
//
//
//
//==========================================================================
class DPolyobjInterpolation : public DInterpolation
{
DECLARE_CLASS(DPolyobjInterpolation, DInterpolation)
FPolyObj *poly;
TArray<fixed_t> oldverts, bakverts;
fixed_t oldcx, oldcy;
fixed_t bakcx, bakcy;
public:
DPolyobjInterpolation() {}
DPolyobjInterpolation(FPolyObj *poly);
void Destroy();
void UpdateInterpolation();
void Restore();
void Interpolate(fixed_t smoothratio);
void Serialize(FArchive &arc);
};
//==========================================================================
//
//
//
//==========================================================================
IMPLEMENT_ABSTRACT_CLASS(DInterpolation)
IMPLEMENT_CLASS(DSectorPlaneInterpolation)
IMPLEMENT_CLASS(DSectorScrollInterpolation)
IMPLEMENT_CLASS(DWallScrollInterpolation)
IMPLEMENT_CLASS(DPolyobjInterpolation)
//==========================================================================
//
// Important note:
// The linked list of interpolations and the pointers in the interpolated
// objects are not processed by the garbage collector. This is intentional!
//
// If an interpolation is no longer owned by any thinker it should
// be destroyed even if the interpolator still has a link to it.
//
// When such an interpolation is destroyed by the garbage collector it
// will automatically be unlinked from the list.
//
//==========================================================================
FInterpolator interpolator;
//==========================================================================
//
//
//
//==========================================================================
int FInterpolator::CountInterpolations ()
{
return count;
}
//==========================================================================
//
//
//
//==========================================================================
void FInterpolator::UpdateInterpolations()
{
for (DInterpolation *probe = Head; probe != NULL; probe = probe->Next)
{
probe->UpdateInterpolation ();
}
}
//==========================================================================
//
//
//
//==========================================================================
void FInterpolator::AddInterpolation(DInterpolation *interp)
{
interp->Next = Head;
if (Head != NULL) Head->Prev = &interp->Next;
Head = interp;
interp->Prev = &Head;
count++;
}
//==========================================================================
//
//
//
//==========================================================================
void FInterpolator::RemoveInterpolation(DInterpolation *interp)
{
if (interp->Prev != NULL)
{
*interp->Prev = interp->Next;
if (interp->Next != NULL) interp->Next->Prev = interp->Prev;
interp->Next = NULL;
interp->Prev = NULL;
count--;
}
}
//==========================================================================
//
//
//
//==========================================================================
void FInterpolator::DoInterpolations(fixed_t smoothratio)
{
if (smoothratio == FRACUNIT)
{
didInterp = false;
return;
}
didInterp = true;
for (DInterpolation *probe = Head; probe != NULL; probe = probe->Next)
{
probe->Interpolate(smoothratio);
}
}
//==========================================================================
//
//
//
//==========================================================================
void FInterpolator::RestoreInterpolations()
{
if (didInterp)
{
didInterp = false;
for (DInterpolation *probe = Head; probe != NULL; probe = probe->Next)
{
probe->Restore();
}
}
}
//==========================================================================
//
//
//
//==========================================================================
void FInterpolator::ClearInterpolations()
{
for (DInterpolation *probe = Head; probe != NULL; )
{
DInterpolation *next = probe->Next;
probe->Destroy();
probe = next;
}
Head = NULL;
}
//==========================================================================
//
//
//
//==========================================================================
//==========================================================================
//
//
//
//==========================================================================
DInterpolation::DInterpolation()
{
Next = NULL;
Prev = NULL;
refcount = 0;
}
//==========================================================================
//
//
//
//==========================================================================
int DInterpolation::AddRef()
{
return ++refcount;
}
//==========================================================================
//
//
//
//==========================================================================
int DInterpolation::DelRef()
{
if (refcount > 0) --refcount;
if (refcount <= 0 && !(ObjectFlags & OF_EuthanizeMe))
{
Destroy();
}
return refcount;
}
//==========================================================================
//
//
//
//==========================================================================
void DInterpolation::Destroy()
{
interpolator.RemoveInterpolation(this);
refcount = 0;
Super::Destroy();
}
//==========================================================================
//
//
//
//==========================================================================
void DInterpolation::Serialize(FArchive &arc)
{
Super::Serialize(arc);
arc << refcount;
if (arc.IsLoading())
{
interpolator.AddInterpolation(this);
}
}
//==========================================================================
//
//
//
//==========================================================================
//==========================================================================
//
//
//
//==========================================================================
DSectorPlaneInterpolation::DSectorPlaneInterpolation(sector_t *_sector, bool _plane, bool attach)
{
sector = _sector;
ceiling = _plane;
UpdateInterpolation ();
if (attach)
{
P_Start3dMidtexInterpolations(attached, sector, ceiling);
P_StartLinkedSectorInterpolations(attached, sector, ceiling);
}
interpolator.AddInterpolation(this);
}
//==========================================================================
//
//
//
//==========================================================================
void DSectorPlaneInterpolation::Destroy()
{
if (ceiling)
{
assert(sector->interpolations[sector_t::CeilingMove] == this);
sector->interpolations[sector_t::CeilingMove] = NULL;
}
else
{
assert(sector->interpolations[sector_t::FloorMove] == this);
sector->interpolations[sector_t::FloorMove] = NULL;
}
for(unsigned i=0; i<attached.Size(); i++)
{
attached[i]->DelRef();
}
Super::Destroy();
}
//==========================================================================
//
//
//
//==========================================================================
void DSectorPlaneInterpolation::UpdateInterpolation()
{
if (!ceiling)
{
oldheight = sector->floorplane.d;
oldtexz = sector->GetPlaneTexZ(sector_t::floor);
}
else
{
oldheight = sector->ceilingplane.d;
oldtexz = sector->GetPlaneTexZ(sector_t::ceiling);
}
}
//==========================================================================
//
//
//
//==========================================================================
void DSectorPlaneInterpolation::Restore()
{
if (!ceiling)
{
sector->floorplane.d = bakheight;
sector->SetPlaneTexZ(sector_t::floor, baktexz);
}
else
{
sector->ceilingplane.d = bakheight;
sector->SetPlaneTexZ(sector_t::ceiling, baktexz);
}
P_RecalculateAttached3DFloors(sector);
}
//==========================================================================
//
//
//
//==========================================================================
void DSectorPlaneInterpolation::Interpolate(fixed_t smoothratio)
{
fixed_t *pheight;
int pos;
if (!ceiling)
{
pheight = &sector->floorplane.d;
pos = sector_t::floor;
}
else
{
pheight = &sector->ceilingplane.d;
pos = sector_t::ceiling;
}
bakheight = *pheight;
baktexz = sector->GetPlaneTexZ(pos);
*pheight = oldheight + FixedMul(bakheight - oldheight, smoothratio);
sector->SetPlaneTexZ(pos, oldtexz + FixedMul(baktexz - oldtexz, smoothratio));
P_RecalculateAttached3DFloors(sector);
}
//==========================================================================
//
//
//
//==========================================================================
void DSectorPlaneInterpolation::Serialize(FArchive &arc)
{
Super::Serialize(arc);
arc << sector << ceiling << oldheight << oldtexz << attached;
}
//==========================================================================
//
//
//
//==========================================================================
size_t DSectorPlaneInterpolation::PointerSubstitution (DObject *old, DObject *notOld)
{
int subst = 0;
for(unsigned i=0; i<attached.Size(); i++)
{
if (attached[i] == old)
{
attached[i] = (DInterpolation*)notOld;
subst++;
}
}
return subst;
}
//==========================================================================
//
//
//
//==========================================================================
size_t DSectorPlaneInterpolation::PropagateMark()
{
for(unsigned i=0; i<attached.Size(); i++)
{
GC::Mark(attached[i]);
}
return Super::PropagateMark();
}
//==========================================================================
//
//
//
//==========================================================================
//==========================================================================
//
//
//
//==========================================================================
DSectorScrollInterpolation::DSectorScrollInterpolation(sector_t *_sector, bool _plane)
{
sector = _sector;
ceiling = _plane;
UpdateInterpolation ();
interpolator.AddInterpolation(this);
}
//==========================================================================
//
//
//
//==========================================================================
void DSectorScrollInterpolation::Destroy()
{
if (ceiling)
{
assert(sector->interpolations[sector_t::CeilingScroll] == this);
sector->interpolations[sector_t::CeilingScroll] = NULL;
}
else
{
assert(sector->interpolations[sector_t::FloorScroll] == this);
sector->interpolations[sector_t::FloorScroll] = NULL;
}
Super::Destroy();
}
//==========================================================================
//
//
//
//==========================================================================
void DSectorScrollInterpolation::UpdateInterpolation()
{
oldx = sector->GetXOffset(ceiling);
oldy = sector->GetYOffset(ceiling, false);
}
//==========================================================================
//
//
//
//==========================================================================
void DSectorScrollInterpolation::Restore()
{
sector->SetXOffset(ceiling, bakx);
sector->SetYOffset(ceiling, baky);
}
//==========================================================================
//
//
//
//==========================================================================
void DSectorScrollInterpolation::Interpolate(fixed_t smoothratio)
{
bakx = sector->GetXOffset(ceiling);
baky = sector->GetYOffset(ceiling, false);
sector->SetXOffset(ceiling, oldx + FixedMul(bakx - oldx, smoothratio));
sector->SetYOffset(ceiling, oldy + FixedMul(baky - oldy, smoothratio));
}
//==========================================================================
//
//
//
//==========================================================================
void DSectorScrollInterpolation::Serialize(FArchive &arc)
{
Super::Serialize(arc);
arc << sector << ceiling << oldx << oldy;
}
//==========================================================================
//
//
//
//==========================================================================
//==========================================================================
//
//
//
//==========================================================================
DWallScrollInterpolation::DWallScrollInterpolation(side_t *_side, int _part)
{
side = _side;
part = _part;
UpdateInterpolation ();
interpolator.AddInterpolation(this);
}
//==========================================================================
//
//
//
//==========================================================================
void DWallScrollInterpolation::Destroy()
{
assert(side->textures[part].interpolation == this);
side->textures[part].interpolation = NULL;
Super::Destroy();
}
//==========================================================================
//
//
//
//==========================================================================
void DWallScrollInterpolation::UpdateInterpolation()
{
oldx = side->GetTextureXOffset(part);
oldy = side->GetTextureYOffset(part);
}
//==========================================================================
//
//
//
//==========================================================================
void DWallScrollInterpolation::Restore()
{
side->SetTextureXOffset(part, bakx);
side->SetTextureYOffset(part, baky);
}
//==========================================================================
//
//
//
//==========================================================================
void DWallScrollInterpolation::Interpolate(fixed_t smoothratio)
{
bakx = side->GetTextureXOffset(part);
baky = side->GetTextureYOffset(part);
side->SetTextureXOffset(part, oldx + FixedMul(bakx - oldx, smoothratio));
side->SetTextureYOffset(part, oldy + FixedMul(baky - oldy, smoothratio));
}
//==========================================================================
//
//
//
//==========================================================================
void DWallScrollInterpolation::Serialize(FArchive &arc)
{
Super::Serialize(arc);
arc << side << part << oldx << oldy;
}
//==========================================================================
//
//
//
//==========================================================================
//==========================================================================
//
//
//
//==========================================================================
DPolyobjInterpolation::DPolyobjInterpolation(FPolyObj *po)
{
poly = po;
oldverts.Resize(po->Vertices.Size() << 1);
bakverts.Resize(po->Vertices.Size() << 1);
UpdateInterpolation ();
interpolator.AddInterpolation(this);
}
//==========================================================================
//
//
//
//==========================================================================
void DPolyobjInterpolation::Destroy()
{
assert(poly->interpolation == this);
poly->interpolation = NULL;
Super::Destroy();
}
//==========================================================================
//
//
//
//==========================================================================
void DPolyobjInterpolation::UpdateInterpolation()
{
for(unsigned int i = 0; i < poly->Vertices.Size(); i++)
{
oldverts[i*2 ] = poly->Vertices[i]->x;
oldverts[i*2+1] = poly->Vertices[i]->y;
}
oldcx = poly->CenterSpot.x;
oldcy = poly->CenterSpot.y;
}
//==========================================================================
//
//
//
//==========================================================================
void DPolyobjInterpolation::Restore()
{
for(unsigned int i = 0; i < poly->Vertices.Size(); i++)
{
poly->Vertices[i]->x = bakverts[i*2 ];
poly->Vertices[i]->y = bakverts[i*2+1];
}
poly->CenterSpot.x = bakcx;
poly->CenterSpot.y = bakcy;
poly->ClearSubsectorLinks();
}
//==========================================================================
//
//
//
//==========================================================================
void DPolyobjInterpolation::Interpolate(fixed_t smoothratio)
{
for(unsigned int i = 0; i < poly->Vertices.Size(); i++)
{
fixed_t *px = &poly->Vertices[i]->x;
fixed_t *py = &poly->Vertices[i]->y;
bakverts[i*2 ] = *px;
bakverts[i*2+1] = *py;
*px = oldverts[i*2 ] + FixedMul(bakverts[i*2 ] - oldverts[i*2 ], smoothratio);
*py = oldverts[i*2+1] + FixedMul(bakverts[i*2+1] - oldverts[i*2+1], smoothratio);
}
bakcx = poly->CenterSpot.x;
bakcy = poly->CenterSpot.y;
poly->CenterSpot.x = bakcx + FixedMul(bakcx - oldcx, smoothratio);
poly->CenterSpot.y = bakcy + FixedMul(bakcy - oldcy, smoothratio);
poly->ClearSubsectorLinks();
}
//==========================================================================
//
//
//
//==========================================================================
void DPolyobjInterpolation::Serialize(FArchive &arc)
{
Super::Serialize(arc);
int po = int(poly - polyobjs);
arc << po << oldverts;
poly = polyobjs + po;
arc << oldcx << oldcy;
if (arc.IsLoading()) bakverts.Resize(oldverts.Size());
}
//==========================================================================
//
//
//
//==========================================================================
DInterpolation *side_t::SetInterpolation(int position)
{
if (textures[position].interpolation == NULL)
{
textures[position].interpolation = new DWallScrollInterpolation(this, position);
}
textures[position].interpolation->AddRef();
GC::WriteBarrier(textures[position].interpolation);
return textures[position].interpolation;
}
//==========================================================================
//
//
//
//==========================================================================
void side_t::StopInterpolation(int position)
{
if (textures[position].interpolation != NULL)
{
textures[position].interpolation->DelRef();
}
}
//==========================================================================
//
//
//
//==========================================================================
DInterpolation *sector_t::SetInterpolation(int position, bool attach)
{
if (interpolations[position] == NULL)
{
DInterpolation *interp;
switch (position)
{
case sector_t::CeilingMove:
interp = new DSectorPlaneInterpolation(this, true, attach);
break;
case sector_t::FloorMove:
interp = new DSectorPlaneInterpolation(this, false, attach);
break;
case sector_t::CeilingScroll:
interp = new DSectorScrollInterpolation(this, true);
break;
case sector_t::FloorScroll:
interp = new DSectorScrollInterpolation(this, false);
break;
default:
return NULL;
}
interpolations[position] = interp;
}
interpolations[position]->AddRef();
GC::WriteBarrier(interpolations[position]);
return interpolations[position];
}
//==========================================================================
//
//
//
//==========================================================================
void sector_t::StopInterpolation(int position)
{
if (interpolations[position] != NULL)
{
interpolations[position]->DelRef();
}
}
//==========================================================================
//
//
//
//==========================================================================
DInterpolation *FPolyObj::SetInterpolation()
{
if (interpolation != NULL)
{
interpolation->AddRef();
}
else
{
interpolation = new DPolyobjInterpolation(this);
interpolation->AddRef();
}
GC::WriteBarrier(interpolation);
return interpolation;
}
//==========================================================================
//
//
//
//==========================================================================
void FPolyObj::StopInterpolation()
{
if (interpolation != NULL)
{
interpolation->DelRef();
}
}
ADD_STAT (interpolations)
{
FString out;
out.Format ("%d interpolations", interpolator.CountInterpolations ());
return out;
}