qzdoom/wadsrc/static/actors/shared/movingcamera.txt
Christoph Oelckers 61b165ccc4 - fixed the camera height setting for the camera actors.
The scripting branch changed camera semantics to default to an actor's center - which for monsters and decorations makes sense - but not for simple mapspots that get used as camera. For those the CameraHeight must be explicitly set to 0.
2016-04-27 11:38:54 +02:00

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ACTOR InterpolationPoint native
{
+NOBLOCKMAP
+NOGRAVITY
+DONTSPLASH
RenderStyle None
}
ACTOR InterpolationSpecial native
{
+NOBLOCKMAP
+NOSECTOR
+NOGRAVITY
+DONTSPLASH
}
ACTOR PathFollower native
{
+NOBLOCKMAP
+NOSECTOR
+NOGRAVITY
+DONTSPLASH
}
ACTOR ActorMover : PathFollower native
{
}
ACTOR MovingCamera : PathFollower native
{
CameraHeight 0
}