mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-14 00:21:34 +00:00
186 lines
3.2 KiB
Text
186 lines
3.2 KiB
Text
// Centaur ------------------------------------------------------------------
|
|
|
|
ACTOR Centaur
|
|
{
|
|
Health 200
|
|
Painchance 135
|
|
Speed 13
|
|
Height 64
|
|
Mass 120
|
|
Monster
|
|
+FLOORCLIP
|
|
+TELESTOMP
|
|
+SHIELDREFLECT
|
|
SeeSound "CentaurSight"
|
|
AttackSound "CentaurAttack"
|
|
PainSound "CentaurPain"
|
|
DeathSound "CentaurDeath"
|
|
ActiveSound "CentaurActive"
|
|
HowlSound "PuppyBeat"
|
|
Obituary "$OB_CENTAUR"
|
|
DamageFactor "Electric", 3
|
|
States
|
|
{
|
|
Spawn:
|
|
CENT AB 10 A_Look
|
|
Loop
|
|
See:
|
|
CENT ABCD 4 A_Chase
|
|
Loop
|
|
Pain:
|
|
CENT G 6 A_Pain
|
|
CENT G 6 A_SetReflectiveInvulnerable
|
|
CENT EEE 15 A_CentaurDefend
|
|
CENT E 1 A_UnsetReflectiveInvulnerable
|
|
Goto See
|
|
Melee:
|
|
CENT H 5 A_FaceTarget
|
|
CENT I 4 A_FaceTarget
|
|
CENT J 7 A_CustomMeleeAttack(random[CentaurAttack](3,9))
|
|
Goto See
|
|
Death:
|
|
CENT K 4
|
|
CENT L 4 A_Scream
|
|
CENT MN 4
|
|
CENT O 4 A_NoBlocking
|
|
CENT PQ 4
|
|
CENT R 4 A_QueueCorpse
|
|
CENT S 4
|
|
CENT T -1
|
|
Stop
|
|
XDeath:
|
|
CTXD A 4
|
|
CTXD B 4 A_NoBlocking
|
|
CTXD C 0 A_SpawnItemEx("CentaurSword", 0, 0, 45,
|
|
1 + random[CentaurDrop](-128,127)*0.03125,
|
|
1 + random[CentaurDrop](-128,127)*0.03125,
|
|
8 + random[CentaurDrop](0,255)*0.015625, 270)
|
|
CTXD C 4 A_SpawnItemEx("CentaurShield", 0, 0, 45,
|
|
1 + random[CentaurDrop](-128,127)*0.03125,
|
|
1 + random[CentaurDrop](-128,127)*0.03125,
|
|
8 + random[CentaurDrop](0,255)*0.015625, 90)
|
|
CTXD D 3 A_Scream
|
|
CTXD E 4 A_QueueCorpse
|
|
CTXD F 3
|
|
CTXD G 4
|
|
CTXD H 3
|
|
CTXD I 4
|
|
CTXD J 3
|
|
CTXD K -1
|
|
Ice:
|
|
CENT U 5 A_FreezeDeath
|
|
CENT U 1 A_FreezeDeathChunks
|
|
Wait
|
|
}
|
|
}
|
|
|
|
// Centaur Leader -----------------------------------------------------------
|
|
|
|
ACTOR CentaurLeader : Centaur
|
|
{
|
|
Health 250
|
|
PainChance 96
|
|
Speed 10
|
|
Obituary "$OB_SLAUGHTAUR"
|
|
HitObituary "$OB_SLAUGHTAURHIT"
|
|
States
|
|
{
|
|
Missile:
|
|
CENT E 10 A_FaceTarget
|
|
CENT F 8 Bright A_CustomMissile("CentaurFX", 45, 0, 0, CMF_AIMOFFSET)
|
|
CENT E 10 A_FaceTarget
|
|
CENT F 8 Bright A_CustomMissile("CentaurFX", 45, 0, 0, CMF_AIMOFFSET)
|
|
Goto See
|
|
}
|
|
}
|
|
|
|
// Mashed centaur -----------------------------------------------------------
|
|
//
|
|
// The mashed centaur is only placed through ACS. Nowhere in the game source
|
|
// is it ever referenced.
|
|
|
|
ACTOR CentaurMash : Centaur
|
|
{
|
|
+NOBLOOD
|
|
+BLASTED
|
|
-TELESTOMP
|
|
+NOICEDEATH
|
|
RenderStyle Translucent
|
|
Alpha 0.4
|
|
States
|
|
{
|
|
Death:
|
|
XDeath:
|
|
Ice:
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Centaur projectile -------------------------------------------------------
|
|
|
|
ACTOR CentaurFX
|
|
{
|
|
Speed 20
|
|
Damage 4
|
|
Projectile
|
|
+SPAWNSOUNDSOURCE
|
|
RenderStyle Add
|
|
SeeSound "CentaurLeaderAttack"
|
|
DeathSound "CentaurMissileExplode"
|
|
States
|
|
{
|
|
Spawn:
|
|
CTFX A -1 Bright
|
|
Stop
|
|
Death:
|
|
CTFX B 4 Bright
|
|
CTFX C 3 Bright
|
|
CTFX D 4 Bright
|
|
CTFX E 3 Bright
|
|
CTFX F 2 Bright
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Centaur shield (debris) --------------------------------------------------
|
|
|
|
ACTOR CentaurShield
|
|
{
|
|
+DROPOFF
|
|
+CORPSE
|
|
+NOTELEPORT
|
|
States
|
|
{
|
|
Spawn:
|
|
CTDP ABCDEF 3
|
|
Goto Spawn+2
|
|
Crash:
|
|
CTDP G 4
|
|
CTDP H 4 A_QueueCorpse
|
|
CTDP I 4
|
|
CTDP J -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Centaur sword (debris) ---------------------------------------------------
|
|
|
|
ACTOR CentaurSword
|
|
{
|
|
+DROPOFF
|
|
+CORPSE
|
|
+NOTELEPORT
|
|
States
|
|
{
|
|
Spawn:
|
|
CTDP KLMNOPQ 3
|
|
Goto Spawn+2
|
|
Crash:
|
|
CTDP R 4
|
|
CTDP S 4 A_QueueCorpse
|
|
CTDP T -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|