qzdoom/src/rendering/vulkan
2019-05-03 16:10:14 +02:00
..
renderer - use the exact sRGB->linear transfer function in HDR mode as the 2.2 gamma approximation is visibly inaccurate in this case 2019-05-01 00:55:31 +02:00
shaders - change FRenderState to store directly to the StreamData struct. This simplifies the vulkan backend and also allows the OpenGL backend to use the same uniform block transfer strategy in the future. 2019-04-20 04:16:01 +02:00
system - fix vkGetQueryPoolResults: parameter dataSize must be greater than 0 2019-05-03 16:10:14 +02:00
textures - VMA_MEMORY_USAGE_CPU_TO_GPU does not require VK_MEMORY_PROPERTY_HOST_COHERENT_BIT to bet set. Current implementation requires this flag as vkFlushMappedMemoryRanges is never called. 2019-05-02 01:35:04 +02:00
thirdparty - added initial support of Vulkan renderer to Cocoa backend 2019-03-08 16:47:02 +02:00