qzdoom/src/g_shared
Christoph Oelckers a5ee673c91 - exported ADecal to ZScript as a non-native class.
Its one function is still native but this was by far the easiest of the remaining actor classes to export.
2018-11-19 17:54:38 +01:00
..
a_action.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2018-11-17 10:03:40 +01:00
a_decals.cpp - exported ADecal to ZScript as a non-native class. 2018-11-19 17:54:38 +01:00
a_dynlight.cpp Merge branch 'sections' 2018-11-06 23:50:16 +01:00
a_dynlight.h - added handling for intra-sector lines to lighting code. 2018-11-06 00:47:43 +01:00
a_flashfader.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
a_lightning.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
a_lightning.h - another batch. 2016-09-19 19:58:04 +02:00
a_morph.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2018-11-17 10:03:40 +01:00
a_morph.h - moved DisplayName, the last remaining PlayerPawn meta property, to PClassActor so that PClassPlayerPawn could be removed. 2017-02-08 19:42:24 +01:00
a_quake.cpp Don't let DEarthquake depend on r_viewpoint. 2018-06-19 08:32:25 +02:00
a_sharedglobal.h - fixed: A global variable was used to pass MeansOfDeath to ClientObituary. 2018-07-29 17:00:05 +02:00
a_specialspot.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2018-11-17 10:03:40 +01:00
a_specialspot.h - changed TObjPtr to take a pointer as its template argument and not the class it points to. 2017-03-08 13:35:21 +01:00
hudmessages.cpp - use a saner data structure to store the BrokenLines. 2018-10-31 19:13:54 +01:00
shared_hud.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00