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zdoom
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qzdoom
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31abe3df7e
qzdoom
/
src
/
hwrenderer
History
Magnus Norddahl
31abe3df7e
- avoid reusing the same mVBuf pointer for the different renderers as that causes too many problems when switching between them
...
- remove gl_ prefix for model functions that are no longer GL specific
2018-05-21 17:52:03 +02:00
..
data
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
dynlights
- gl_system.h as well, in particular this has no place in hw_* files.
2018-05-16 23:34:52 +02:00
postprocessing
- moved the postprocessing CVARs to hwrenderer.
2018-05-17 20:51:42 +02:00
scene
- avoid reusing the same mVBuf pointer for the different renderers as that causes too many problems when switching between them
2018-05-21 17:52:03 +02:00
textures
- avoid reusing the same mVBuf pointer for the different renderers as that causes too many problems when switching between them
2018-05-21 17:52:03 +02:00
utility
- fixed portal benchmarking and added separate output for 2D and finishing the main scene.
2018-05-13 09:48:19 +02:00