mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-08 22:11:09 +00:00
cf11cbdb30
SVN r4 (trunk)
223 lines
5.8 KiB
C++
223 lines
5.8 KiB
C++
/*
|
|
** a_skies.cpp
|
|
** Skybox-related actors
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 1998-2005 Randy Heit
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#include "actor.h"
|
|
#include "a_sharedglobal.h"
|
|
#include "p_local.h"
|
|
|
|
// arg0 = Visibility*4 for this skybox
|
|
|
|
IMPLEMENT_STATELESS_ACTOR (ASkyViewpoint, Any, 9080, 0)
|
|
PROP_Flags (MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY)
|
|
END_DEFAULTS
|
|
|
|
// If this actor has no TID, make it the default sky box
|
|
void ASkyViewpoint::BeginPlay ()
|
|
{
|
|
Super::BeginPlay ();
|
|
|
|
if (tid == 0)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i <numsectors; i++)
|
|
{
|
|
if (sectors[i].FloorSkyBox == NULL)
|
|
{
|
|
sectors[i].FloorSkyBox = this;
|
|
}
|
|
if (sectors[i].CeilingSkyBox == NULL)
|
|
{
|
|
sectors[i].CeilingSkyBox = this;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ASkyViewpoint::Serialize (FArchive &arc)
|
|
{
|
|
Super::Serialize (arc);
|
|
arc << bInSkybox << bAlways << Mate << PlaneAlpha;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
// arg0 = tid of matching SkyViewpoint
|
|
// A value of 0 means to use a regular stretched texture, in case
|
|
// there is a default SkyViewpoint in the level.
|
|
//
|
|
// arg1 = 0: set both floor and ceiling skybox
|
|
// = 1: set only ceiling skybox
|
|
// = 2: set only floor skybox
|
|
|
|
class ASkyPicker : public AActor
|
|
{
|
|
DECLARE_STATELESS_ACTOR (ASkyPicker, AActor)
|
|
public:
|
|
void PostBeginPlay ();
|
|
};
|
|
|
|
IMPLEMENT_STATELESS_ACTOR (ASkyPicker, Any, 9081, 0)
|
|
PROP_Flags (MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY)
|
|
END_DEFAULTS
|
|
|
|
void ASkyPicker::PostBeginPlay ()
|
|
{
|
|
ASkyViewpoint *box;
|
|
Super::PostBeginPlay ();
|
|
|
|
if (args[0] == 0)
|
|
{
|
|
box = NULL;
|
|
}
|
|
else
|
|
{
|
|
TActorIterator<ASkyViewpoint> iterator (args[0]);
|
|
box = iterator.Next ();
|
|
}
|
|
|
|
if (box == NULL && args[0] != 0)
|
|
{
|
|
Printf ("Can't find SkyViewpoint %d for sector %d\n",
|
|
args[0], Sector - sectors);
|
|
}
|
|
else
|
|
{
|
|
if (0 == (args[1] & 2))
|
|
{
|
|
Sector->CeilingSkyBox = box;
|
|
}
|
|
if (0 == (args[1] & 1))
|
|
{
|
|
Sector->FloorSkyBox = box;
|
|
}
|
|
}
|
|
Destroy ();
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
// Stacked sectors.
|
|
|
|
// arg0 = opacity of plane; 0 = invisible, 255 = fully opaque
|
|
|
|
class AStackPoint : public ASkyViewpoint
|
|
{
|
|
DECLARE_STATELESS_ACTOR (AStackPoint, ASkyViewpoint)
|
|
public:
|
|
void BeginPlay ();
|
|
};
|
|
|
|
IMPLEMENT_ABSTRACT_ACTOR (AStackPoint)
|
|
|
|
void AStackPoint::BeginPlay ()
|
|
{
|
|
// Skip SkyViewpoint's initialization
|
|
AActor::BeginPlay ();
|
|
|
|
bAlways = true;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
// Upper stacks go in the top sector. Lower stacks go in the bottom sector.
|
|
|
|
class AUpperStackLookOnly : public AStackPoint
|
|
{
|
|
DECLARE_STATELESS_ACTOR (AUpperStackLookOnly, AStackPoint)
|
|
public:
|
|
void PostBeginPlay ();
|
|
};
|
|
|
|
class ALowerStackLookOnly : public AStackPoint
|
|
{
|
|
DECLARE_STATELESS_ACTOR (ALowerStackLookOnly, AStackPoint)
|
|
public:
|
|
void PostBeginPlay ();
|
|
};
|
|
|
|
IMPLEMENT_STATELESS_ACTOR (AUpperStackLookOnly, Any, 9077, 0)
|
|
END_DEFAULTS
|
|
|
|
IMPLEMENT_STATELESS_ACTOR (ALowerStackLookOnly, Any, 9078, 0)
|
|
END_DEFAULTS
|
|
|
|
void AUpperStackLookOnly::PostBeginPlay ()
|
|
{
|
|
Super::PostBeginPlay ();
|
|
TActorIterator<ALowerStackLookOnly> it (tid);
|
|
Sector->FloorSkyBox = it.Next();
|
|
if (Sector->FloorSkyBox != NULL)
|
|
{
|
|
Sector->FloorSkyBox->Mate = this;
|
|
Sector->FloorSkyBox->PlaneAlpha = Scale (args[0], OPAQUE, 255);
|
|
}
|
|
}
|
|
|
|
void ALowerStackLookOnly::PostBeginPlay ()
|
|
{
|
|
Super::PostBeginPlay ();
|
|
TActorIterator<AUpperStackLookOnly> it (tid);
|
|
Sector->CeilingSkyBox = it.Next();
|
|
if (Sector->CeilingSkyBox != NULL)
|
|
{
|
|
Sector->CeilingSkyBox->Mate = this;
|
|
Sector->CeilingSkyBox->PlaneAlpha = Scale (args[0], OPAQUE, 255);
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
class ASectorSilencer : public AActor
|
|
{
|
|
DECLARE_STATELESS_ACTOR (ASectorSilencer, AActor)
|
|
public:
|
|
void BeginPlay ();
|
|
void Destroy ();
|
|
};
|
|
|
|
IMPLEMENT_STATELESS_ACTOR (ASectorSilencer, Any, 9082, 0)
|
|
PROP_Flags (MF_NOBLOCKMAP|MF_NOGRAVITY)
|
|
PROP_RenderStyle (STYLE_None)
|
|
END_DEFAULTS
|
|
|
|
void ASectorSilencer::BeginPlay ()
|
|
{
|
|
Super::BeginPlay ();
|
|
Sector->MoreFlags |= SECF_SILENT;
|
|
}
|
|
|
|
void ASectorSilencer::Destroy ()
|
|
{
|
|
Sector->MoreFlags &= ~SECF_SILENT;
|
|
Super::Destroy ();
|
|
}
|